/* * Unit tests for 32-bit socket functions in Wine * * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include #include #ifndef STANDALONE #include "wine/test.h" #else #include #define START_TEST(name) main(int argc, char **argv) #define ok(condition, msg) \ do { \ if(!(condition)) \ { \ fprintf(stderr,"failed at %d\n",__LINE__); \ exit(0); \ } \ } while(0) #define todo_wine #endif #define NUM_CLIENTS 1 // amount of data to transfer from each client to server #define TRANSFER_SIZE 1000000 int clientsDone = 0; struct TestParams { int serverSock; int serverType; int serverPort; int clientPort[NUM_CLIENTS]; }; struct ClientParams { struct TestParams *test; int clientNum; // 1...NUM_CLIENTS }; static void test_Startup(void); void BlockingClient(int *serverPort); void BlockingServer(int *port); static void test_ClientServerBlocking_1(void); static void test_Startup(void); // StartNetworkApp creates socket sock of type type and returns assigned port number in addr. void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr) { SOCKADDR_IN tmpAddr; int tmpAddrSize; *sock = socket(AF_INET, type, 0); if (*sock == INVALID_SOCKET) { ok( 0 , "Error in socket()"); WSACleanup(); exit(0); } trace("socket() ok\n"); addr->sin_family = AF_INET; addr->sin_addr.s_addr = INADDR_ANY; addr->sin_port = htons(0); if( bind(*sock, (const SOCKADDR *) addr, sizeof(*addr)) ) { ok( 0 , "Error binding client to socket"); WSACleanup(); exit(0); } // get port number tmpAddrSize = sizeof(tmpAddr); getsockname(*sock, (SOCKADDR *) &tmpAddr, &tmpAddrSize); addr->sin_port = tmpAddr.sin_port; } void BlockingClient(int *serverPort) { SOCKET sock; SOCKADDR_IN client, server; HOSTENT *hp; StartNetworkApp(SOCK_STREAM, &sock, &client); hp = gethostbyname("localhost"); while(*serverPort == 0) ; // network code here server.sin_family = AF_INET; server.sin_addr = *(struct in_addr *) hp->h_addr; server.sin_port = *serverPort; trace("blocking client done\n"); clientsDone++; } void ProcessConnection(SOCKET *ConnectedSocket) { // this will handle all connections to the server, it's in its own function to allow for multithreading int bClosed; bClosed = close(ConnectedSocket); //ok(bClosed,"Error closing socket"); } void BlockingServer(int *port) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once { HANDLE* ServerThreads; // the handles for the threads that process connections DWORD* ServerThreadIDs; // the thread ids for the threads that process connections SOCKET* ConnectedSockets; // the threads created by accept() that get sent to the processing function int ThreadIndex = 0; SOCKET sock; SOCKADDR_IN server; Handle* ServerThreads; DWORD* ServerThreadIDs; int ThreadIndex = 0; StartNetworkApp(SOCK_STREAM, &sock, &server); *port = server.sin_port; ServerThreads = malloc(sizeof(HANDLE) * NUM_CLIENTS); memset(ServerThreads, 0, sizeof(HANDLE) * NUM_CLIENTS); ServerThreadIDs = malloc(sizeof(DWORD) * NUM_CLIENTS); memset(ServerThreadIDs, 0, sizeof(DWORD) * NUM_CLIENTS); ConnectedSockets = malloc(sizeof(DWORD) * NUM_CLIENTS); memset(ConnectedSockets, 0, sizeof(DWORD) * NUM_CLIENTS); //SOCKADDR_IN RemoteAddress; ListenReturn = listen(sock, 5); ok(ListenReturn != SOCKET_ERROR, "error listening on socket"); for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { ConnectedSocket = accept(sock); // this can be modified to include the address of the remote socket ok(ConnectedSocket != INVALID_SOCKET, "error accepting socket"); ServerThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &ConnectedSockets[ThreadIndex], 0, &ServerThreadIDs[ThreadIndex]); } // network code here free(ServerThreads); free(ServerThreadIDs); free(ConnectedSockets); trace("blocking server done\n"); } static void test_ClientServerBlocking_1(void) { int ThreadIndex = 0; int serverPort = 0; // I think the server port would work better as a #DEFINE rather than a variable that gets passed around everywhere HANDLE ServerThread; DWORD ServerThreadId; DWORD *ClientThreadIds; HANDLE *ClientThreads; ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, &serverPort, 0, &ServerThreadId); ClientThreads = malloc(sizeof(HANDLE) * NUM_CLIENTS); memset(ClientThreads, 0, sizeof(HANDLE) * NUM_CLIENTS); ClientThreadIds = malloc(sizeof(DWORD) * NUM_CLIENTS); memset(ClientThreadIds, 0, sizeof(DWORD) * NUM_CLIENTS); for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { ClientThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &serverPort, 0, &ClientThreadIds[ThreadIndex]); } trace("test_ClientServerBlocking_1 done\n"); } static void test_Startup(void) { // initialize application WSADATA wsaData; int wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); if ( (LOBYTE(wsaData.wVersion) != 1) && (HIBYTE(wsaData.wVersion) != 1) ) { ok( 0 , "WSAStartup returns an incompatible sockets version"); WSACleanup(); exit(0); } ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()"); } START_TEST(wsock32_main) { trace("test 1 of 2:\n"); test_Startup(); trace("test 2 of 2:\n"); test_ClientServerBlocking_1(); trace("all tests done\n"); while (clientsDone != NUM_CLIENTS) ; }