/* * Unit tests for 32-bit socket functions in Wine * * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include #include #ifndef STANDALONE #include "wine/test.h" #else #include #define START_TEST(name) main(int argc, char **argv) #define ok(condition, msg) \ do { \ if(!(condition)) \ { \ fprintf(stderr,"failed at %d\n",__LINE__); \ exit(0); \ } \ } while(0) #define todo_wine #endif #define NUM_CLIENTS 1 // amount of data to transfer from each client to server #define TEST_DATA_SIZE 100000 int clientsDone = 0; int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); char *testData; struct TestParams { int serverSock; int serverType; int serverPort; int clientPort[NUM_CLIENTS]; }; struct ClientParams { struct TestParams *test; int clientNum; // 1...NUM_CLIENTS }; struct Thread { HANDLE Handle; DWORD ID; }; struct ServerThread { HANDLE ServerThread; DWORD ServerThreadID; SOCKET ConnectedSocket; // socket to communicate with client SOCKADDR_IN Client; // client info }; extern int close(int); static void test_Startup(void); void BlockingClient(int *serverPort); void BlockingServer(int *port); static void test_ClientServerBlocking_1(void); static void test_Startup(void); // StartNetworkApp creates socket sock of type type and returns assigned port number in addr. void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr) { SOCKADDR_IN tmpAddr; int tmpAddrSize; *sock = socket(AF_INET, type, 0); if (*sock == INVALID_SOCKET) { ok( 0 , "Error in socket()"); WSACleanup(); exit(0); } trace("socket() ok\n"); addr->sin_family = AF_INET; addr->sin_addr.s_addr = INADDR_ANY; addr->sin_port = htons(0); if( bind(*sock, (const SOCKADDR *) addr, sizeof(*addr)) ) { ok( 0 , "Error binding client to socket"); WSACleanup(); exit(0); } // get port number tmpAddrSize = sizeof(tmpAddr); getsockname(*sock, (SOCKADDR *) &tmpAddr, &tmpAddrSize); addr->sin_port = tmpAddr.sin_port; } void BlockingClient(int *serverPort) { SOCKET sock; SOCKADDR_IN client, server; HOSTENT *hp; int connectError; int totCharsReceived = 0; int numCharsReceived; int memSame; char buf[1001]; char* msg="Some message to send to server"; StartNetworkApp(SOCK_STREAM, &sock, &client); hp = gethostbyname("localhost"); while(*serverPort == 0) ; // network code here server.sin_family = AF_INET; server.sin_addr = *(struct in_addr *) hp->h_addr; server.sin_port = *serverPort; connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr)); ok( !connectError , "client cannot connect to host\n"); if(connectError) { WSACleanup(); exit(0); } printf("client starting data transfer\n"); while( totCharsReceived < TEST_DATA_SIZE ) { numCharsReceived = recv(sock, buf, 1000, 0); ok( numCharsReceived > 0, "socket was closed unexpectedly" ); memSame = ! memcmp(buf,testData+totCharsReceived,numCharsReceived); ok( memSame, "data integrity lost during transfer" ); totCharsReceived += numCharsReceived; printf("received %d chars\n", numCharsReceived); } printf("client data transfer completed\n"); trace("blocking client done\n"); clientsDone++; } void ProcessConnection(struct ServerThread *t) { // this will handle all connections to the server, it's in its own function to allow for multithreading int bClosed; int totCharsSent = 0; int numCharsSent; const int charsPerSend = 2000; printf("server starting data transfer\n"); while( totCharsSent < TEST_DATA_SIZE ) { numCharsSent = send(t->ConnectedSocket, testData+totCharsSent, charsPerSend, 0); //ok( numCharsSent != SOCKET_ERROR, "socket error" ); if(numCharsSent == SOCKET_ERROR) { printf("error code: %d",WSAGetLastError()); } totCharsSent += numCharsSent; printf("sent %d block\n", numCharsSent); } printf("server data transfer completed\n"); bClosed = close(t->ConnectedSocket); //ok(bClosed,"Error closing socket"); } void BlockingServer(int *port) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once { struct ServerThread *Threads; int ThreadIndex = 0; SOCKET sock; SOCKADDR_IN server; int ListenReturn; StartNetworkApp(SOCK_STREAM, &sock, &server); Threads = malloc(sizeof(struct ServerThread) * NUM_CLIENTS); memset(Threads, 0, sizeof(struct ServerThread) * NUM_CLIENTS); ListenReturn = listen(sock, NUM_CLIENTS); ok(ListenReturn != SOCKET_ERROR, "error listening on socket"); *port = server.sin_port; for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { Threads[ThreadIndex].ConnectedSocket = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket ok(Threads[ThreadIndex].ConnectedSocket != INVALID_SOCKET, "error accepting socket"); Threads[ThreadIndex].ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &Threads[ThreadIndex], 0, &Threads[ThreadIndex].ServerThreadID); } // network code here while (clientsDone != NUM_CLIENTS) ; free(Threads); trace("blocking server done\n"); } static void test_ClientServerBlocking_1(void) { int ThreadIndex = 0; int serverPort = 0; // I think the server port would work better as a #DEFINE rather than a variable that gets passed around everywhere struct Thread ServerThread; struct Thread *ClientThreads; ServerThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, &serverPort, 0, &ServerThread.ID); ClientThreads = malloc(sizeof(struct Thread) * NUM_CLIENTS); memset(ClientThreads, 0, sizeof(struct Thread) * NUM_CLIENTS); for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { ClientThreads[ThreadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &serverPort, 0, &ClientThreads[ThreadIndex].ID); } trace("test_ClientServerBlocking_1 done\n"); } static void test_Startup(void) { // initialize application WSADATA wsaData; int wsastartup_result; int versionOK; wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1); ok( versionOK , "WSAStartup returns an incompatible sockets version"); if ( !versionOK ) { WSACleanup(); exit(0); } ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()"); } START_TEST(wsock32_main) { testData = malloc(TEST_DATA_SIZE); trace("test 1 of 2:\n"); test_Startup(); trace("test 2 of 2:\n"); test_ClientServerBlocking_1(); trace("all tests done\n"); while (clientsDone != NUM_CLIENTS) ; }