/* * Unit tests for 32-bit socket functions in Wine * * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include #include #ifndef STANDALONE #include "wine/test.h" #else #include #define START_TEST(name) main(int argc, char **argv) #define ok(condition, msg) \ do { \ if(!(condition)) \ { \ fprintf(stderr,"failed at %d\n",__LINE__); \ exit(0); \ } \ } while(0) #define todo_wine #endif // clients threads to create #define NUM_CLIENTS 1500 // amount of data to transfer from each client to server #define TEST_DATA_SIZE 145243 // tracks number of clients that have successfull transferred data volatile int clientsDone = 0; // we often pass this size by reference int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); // global test data; server sends it to client, then client verifies it char *testData; struct TestParams { int serverSock; int serverType; int serverPort; int clientPort[NUM_CLIENTS]; }; struct ClientParams { struct TestParams *test; int clientNum; // 1...NUM_CLIENTS }; struct MyThread { HANDLE Handle; DWORD ID; }; struct ServerThread { HANDLE ServerThread; DWORD ServerThreadID; SOCKET ConnectedSocket; // socket to communicate with client SOCKADDR_IN Client; // client info }; static void test_Startup(void); void BlockingClient(volatile int *serverPort); void BlockingServer(volatile int *port); static void test_ClientServerBlocking_1(void); static void test_Startup(void); // StartNetworkApp creates socket sock of type type and returns assigned port number in addr. void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr) { SOCKADDR_IN tmpAddr; int tmpAddrSize; int bindOK; // create socket *sock = socket(AF_INET, type, 0); ok( *sock != INVALID_SOCKET , "Error in socket()"); if (*sock == INVALID_SOCKET) { WSACleanup(); exit(0); } addr->sin_family = AF_INET; addr->sin_addr.s_addr = INADDR_ANY; addr->sin_port = htons(0); // bind socket to port bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeof(*addr)); ok( bindOK , "Error binding client to socket"); if( !bindOK ) { WSACleanup(); exit(0); } // get port number tmpAddrSize = sizeof(tmpAddr); getsockname(*sock, (SOCKADDR *) &tmpAddr, &tmpAddrSize); addr->sin_port = tmpAddr.sin_port; } void BlockingClient(volatile int *serverPort) { SOCKET sock; SOCKADDR_IN client, server; HOSTENT *hp; int connectError; int totCharsReceived = 0; int numCharsReceived; int memSame; int yieldCounter = 0; char buf[1001]; StartNetworkApp(SOCK_STREAM, &sock, &client); //trace("client port %d\n",ntohs(client.sin_port)); hp = gethostbyname("localhost"); // yield until server determines its random port number while(*serverPort == 0) SwitchToThread(); server.sin_family = AF_INET; server.sin_addr = *(struct in_addr *) hp->h_addr; server.sin_port = *serverPort; // connect to server connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr)); ok( !connectError , "client cannot connect to host\n"); if(connectError) { WSACleanup(); exit(0); } // start receiving data from server while( totCharsReceived < TEST_DATA_SIZE ) { numCharsReceived = recv(sock, buf, 1000, 0); ok( numCharsReceived > 0, "socket was closed unexpectedly" ); // check received data againt global test data memSame = ! memcmp(buf,testData+totCharsReceived,numCharsReceived); ok( memSame, "data integrity lost during transfer" ); totCharsReceived += numCharsReceived; // yield to our other threads if(yieldCounter % 20 == 0) { //SwitchToThread(); } yieldCounter++; } trace("client done\n"); clientsDone++; } void ProcessConnection(struct ServerThread *t) { // this will handle all connections to the server, it's in its own function to allow for multithreading int bClosed; int totCharsSent = 0; int numCharsSent; int yieldCounter = 0; const int charsPerSend = 2000; // loop and send data while( totCharsSent < TEST_DATA_SIZE ) { numCharsSent = send(t->ConnectedSocket, testData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0); ok( numCharsSent != SOCKET_ERROR, "socket error" ); if(numCharsSent == SOCKET_ERROR) { printf("error code: %d",WSAGetLastError()); } totCharsSent += numCharsSent; // yield to our other threads if(yieldCounter % 20 == 0) { //SwitchToThread(); } yieldCounter++; } bClosed = !closesocket(t->ConnectedSocket); ok(bClosed,"Error closing socket"); } void BlockingServer(volatile int *port) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once { struct ServerThread *Threads; int ThreadIndex = 0; SOCKET sock; SOCKADDR_IN server; int ListenReturn; StartNetworkApp(SOCK_STREAM, &sock, &server); // allocate enough space to keep track of NUM_CLIENTS connections Threads = malloc(sizeof(struct ServerThread) * NUM_CLIENTS); memset(Threads, 0, sizeof(struct ServerThread) * NUM_CLIENTS); // listen on port ListenReturn = listen(sock, NUM_CLIENTS); ok(ListenReturn != SOCKET_ERROR, "error listening on socket"); // set the port parameter; clients now know we're ready to accept connections *port = server.sin_port; // we require one connection from each client thread for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { // accept connection Threads[ThreadIndex].ConnectedSocket = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket ok(Threads[ThreadIndex].ConnectedSocket != INVALID_SOCKET, "error accepting socket"); // spawn thread to handle sending data Threads[ThreadIndex].ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &Threads[ThreadIndex], 0, &Threads[ThreadIndex].ServerThreadID); } // wait for all clients to receive data before cleaning up while (clientsDone != NUM_CLIENTS) SwitchToThread(); free(Threads); } static void test_ClientServerBlocking_1(void) { int ThreadIndex = 0; // tell the compiler not to optimize code relating to serverPort volatile int serverPort = 0; struct MyThread ServerThread; struct MyThread *ClientThreads; ClientThreads = malloc(sizeof(struct MyThread) * NUM_CLIENTS); memset(ClientThreads, 0, sizeof(struct MyThread) * NUM_CLIENTS); trace("starting main server thread\n"); ClientThreads[ThreadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, (void *) &serverPort, 0, &ClientThreads[ThreadIndex].ID); for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { ServerThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) &serverPort, 0, &ServerThread.ID); } trace("%d clients started\n", NUM_CLIENTS); // wait for all clients to receive data before cleaning up while (clientsDone != NUM_CLIENTS) SwitchToThread(); free(ClientThreads); trace("test_ClientServerBlocking_1 done\n"); } static void test_Startup(void) { // initialize application WSADATA wsaData; int wsastartup_result; int versionOK; // check for compatible winsock version wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1); ok( versionOK , "WSAStartup returns an incompatible sockets version"); if ( !versionOK ) { WSACleanup(); exit(0); } ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()"); trace("startup ok\n"); } START_TEST(wsock32_main) { testData = malloc(TEST_DATA_SIZE); trace("test 1 of 2:\n"); test_Startup(); trace("test 2 of 2:\n"); test_ClientServerBlocking_1(); trace("all tests done\n"); // wait for all clients to receive data before cleaning up while (clientsDone != NUM_CLIENTS) SwitchToThread(); free(testData); }