/* * Unit tests for 32-bit WinSock 1.1 functions in Wine * * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include #ifndef STANDALONE #include "wine/test.h" #else #include #define START_TEST(name) main(int argc, char **argv) #define ok(condition, msg) \ do { \ if(!(condition)) \ { \ fprintf(stderr,"failed at %d\n",__LINE__); \ exit(0); \ } \ } while(0) #define todo_wine #endif // clients threads to create #define NUM_CLIENTS 64 // amount of data to transfer from each client to server #define TEST_DATA_SIZE 145243 // max time (seconds) to run test #define TEST_TIMEOUT 10 // we often pass this size by reference int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); // global test data; server sends it to client, then client verifies it char *gTestData; struct ThreadInfo { HANDLE Handle; DWORD ID; }; struct ServerInfo { HANDLE threadHandle; DWORD threadID; SOCKET connectedSocket; // socket to communicate with client SOCKADDR_IN clientAddr; // client info }; static void test_Startup(void); static void test_ClientServerBlocking_1(void); static void test_Cleanup(void); static void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr); static void BlockingServer_ProcessConnection(struct ServerInfo *t); static void StartBlockingClients(int *serverPort); static void BlockingClient(int *serverPort); static void BlockingServer(); // StartNetworkApp creates socket sock of type type and returns assigned port number in addr. static void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr) { SOCKADDR_IN tmpAddr; int tmpAddrSize; int bindOK; // create socket *sock = socket(AF_INET, type, 0); ok( *sock != INVALID_SOCKET , "Error in socket()\n"); if (*sock == INVALID_SOCKET) { WSACleanup(); exit(0); } addr->sin_family = AF_INET; addr->sin_addr.s_addr = INADDR_ANY; addr->sin_port = htons(0); // bind socket to port bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeof(*addr)); ok( bindOK , "Error binding client to socket\n"); if( !bindOK ) { WSACleanup(); exit(0); } // get port number tmpAddrSize = sizeof(tmpAddr); getsockname(*sock, (SOCKADDR *) &tmpAddr, &tmpAddrSize); addr->sin_port = tmpAddr.sin_port; } static void BlockingClient(int *serverPort) { SOCKET sock; SOCKADDR_IN server; HOSTENT *hp; int connectError; int totCharsReceived = 0; int numCharsReceived; int memSame; char buf[1001]; // create socket sock = socket(AF_INET, SOCK_STREAM, 0); ok( sock != INVALID_SOCKET , "Error in socket()\n"); if (sock == INVALID_SOCKET) { WSACleanup(); exit(0); } hp = gethostbyname("localhost"); server.sin_family = AF_INET; server.sin_addr = *(struct in_addr *) hp->h_addr; server.sin_port = *serverPort; // connect to server connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr)); ok( !connectError , "client cannot connect to host\n"); if(connectError) { WSACleanup(); exit(0); } // start receiving data from server while( totCharsReceived < TEST_DATA_SIZE ) { numCharsReceived = recv(sock, buf, 1000, 0); ok( numCharsReceived > 0, "socket was closed unexpectedly\n" ); // check received data againt global test data memSame = ! memcmp(buf,gTestData+totCharsReceived,numCharsReceived); ok( memSame, "data integrity lost during transfer\n" ); totCharsReceived += numCharsReceived; } } static void BlockingServer_ProcessConnection(struct ServerInfo *t) { // this will handle all connections to the server, it's in its own function to allow for multithreading int bClosed; int totCharsSent = 0; int numCharsSent; const int charsPerSend = 2000; // loop and send data while( totCharsSent < TEST_DATA_SIZE ) { numCharsSent = send(t->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0); ok( numCharsSent != SOCKET_ERROR, "socket error\n" ); // pass if send buffer is full if(numCharsSent == 0) { Sleep(100); } totCharsSent += numCharsSent; } bClosed = !closesocket(t->connectedSocket); ok(bClosed,"Error closing socket\n"); } static void BlockingServer() // listens for incoming connections and accepts up to NUM_CLIENTS connections at once { struct ServerInfo *threads; int threadIndex = 0; int serverPort = 0; SOCKET sock; SOCKADDR_IN server; int listenReturn; StartNetworkApp(SOCK_STREAM, &sock, &server); // allocate enough space to keep track of NUM_CLIENTS connections threads = malloc(sizeof(struct ServerInfo) * NUM_CLIENTS); memset(threads, 0, sizeof(struct ServerInfo) * NUM_CLIENTS); // listen on port listenReturn = listen(sock, NUM_CLIENTS); ok(listenReturn != SOCKET_ERROR, "error listening on socket\n"); // set the port parameter; clients now know we're ready to accept connections serverPort = server.sin_port; // bound to port; now we can start clients CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &StartBlockingClients, &serverPort, 0, NULL); // we require one connection from each client thread for (threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { // accept connection threads[threadIndex].connectedSocket = accept(sock, (SOCKADDR *) &threads[threadIndex].clientAddr, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket ok(threads[threadIndex].connectedSocket != INVALID_SOCKET, "error accepting socket\n"); // spawn thread to handle sending data threads[threadIndex].threadHandle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer_ProcessConnection, &threads[threadIndex], 0, &threads[threadIndex].threadID); } // wait for all clients to receive data before cleaning up for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { WaitForSingleObject(threads[threadIndex].threadHandle, INFINITE); } free(threads); } static void StartBlockingClients(int *serverPort) { int threadIndex = 0; struct ThreadInfo *clientThreads; clientThreads = malloc(sizeof(struct ThreadInfo) * NUM_CLIENTS); memset(clientThreads, 0, sizeof(struct ThreadInfo) * NUM_CLIENTS); for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { clientThreads[threadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) serverPort, 0, &clientThreads[threadIndex].ID); } trace("%d clients started\n", NUM_CLIENTS); // wait for all clients to receive data before cleaning up for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { WaitForSingleObject(clientThreads[threadIndex].Handle, INFINITE); } free(clientThreads); } static void test_ClientServerBlocking_1(void) { struct ThreadInfo serverThread; DWORD waitStatus; // start server thread // server starts client threads after it binds to a port. trace("starting main server thread\n"); serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, NULL, 0, &serverThread.ID); // server thread needs to end before cleaning up waitStatus = WaitForSingleObject(serverThread.Handle, TEST_TIMEOUT * 1000); ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" ); } static void test_Startup(void) { // initialize application WSADATA wsaData; int wsastartup_result; int versionOK; // check for compatible winsock version wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1); ok( versionOK , "WSAStartup returns an incompatible sockets version\n"); if ( !versionOK ) { WSACleanup(); exit(0); } ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()\n"); trace("startup ok\n"); } static void test_Cleanup(void) { int cleanupOK; cleanupOK = ! WSACleanup(); ok( cleanupOK , "error in WSACleanup()\n"); trace("cleanup ok\n"); } START_TEST(wsock32_main) { const int numTests = 3; gTestData = malloc(TEST_DATA_SIZE); trace("test 1 of %d:\n", numTests); test_Startup(); trace("test 2 of %d:\n", numTests); test_ClientServerBlocking_1(); trace("test 3 of %d:\n", numTests); test_Cleanup(); trace("all tests done\n"); free(gTestData); }