/* * Unit tests for 32-bit WinSock 1.1 functions in Wine * * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg * standalone boilerplate copyright (c) 2004,2005 Dan Kegel * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include /* To build outside Wine tree, compile with cl -DSTANDALONE -D_X86_ wsock32_main.c wsock32.lib */ #ifndef STANDALONE #include "wine/test.h" #else #include #include #define START_TEST(name) main(int argc, char **argv) #define ok(condition, msg) \ do { \ if(!(condition)) \ { \ fprintf(stderr,"failed at %d\n",__LINE__); \ exit(1); \ } \ } while(0) #define todo_wine static void trace(const char *s, ...) { va_list elipsis; va_start (elipsis, s); vprintf(s, elipsis); va_end(elipsis); } #endif /* clients threads to create */ #define NUM_CLIENTS 64 /* amount of data to transfer from each client to server */ #define TEST_DATA_SIZE 145243 /* max time (seconds) to run test. On a 650 Mhz Linux system with tcpdump running, it takes 8 seconds. */ #define TEST_TIMEOUT 20 /* we often pass this size by reference */ int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); /* global test data; server sends it to client, then client verifies it */ char *gTestData; struct ThreadInfo { HANDLE Handle; DWORD ID; }; struct BlockingServerConnection { struct ThreadInfo serverThread; SOCKET connectedSocket; /* socket to communicate with client */ SOCKADDR_IN clientAddr; /* client info */ }; static void test_Startup(void); static void test_ClientServerBlocking_1(void); static void test_Cleanup(void); static void BlockingClient(int *serverPort); static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr); static void BlockingServer(SOCKET *sock); static struct BlockingServerConnection * BlockingServerConnection_New(SOCKET sock, SOCKADDR_IN clientAddr); static void BlockingServerConnection_Run(struct BlockingServerConnection *t); static void BlockingServerConnection_Delete(struct BlockingServerConnection *c); static void BlockingClient(int *serverPort) { SOCKET sock; SOCKADDR_IN server; HOSTENT *hp; int connectError; int totCharsReceived = 0; int numCharsReceived; int memSame; char buf[1001]; /* create socket */ sock = socket(AF_INET, SOCK_STREAM, 0); ok( sock != INVALID_SOCKET , "Error in socket()\n"); if (sock == INVALID_SOCKET) { WSACleanup(); exit(0); } hp = gethostbyname("localhost"); server.sin_family = AF_INET; server.sin_addr = *(struct in_addr *) hp->h_addr; server.sin_port = *serverPort; /* connect to server */ connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr)); ok( !connectError , "client cannot connect to host\n"); if(connectError) { WSACleanup(); exit(0); } /* start receiving data from server */ while( totCharsReceived < TEST_DATA_SIZE ) { numCharsReceived = recv(sock, buf, 1000, 0); ok( numCharsReceived > 0, "socket was closed unexpectedly\n" ); /* check received data againt global test data */ memSame = ! memcmp(buf,gTestData+totCharsReceived,numCharsReceived); ok( memSame, "data integrity lost during transfer\n" ); totCharsReceived += numCharsReceived; } } static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr) { /* BlockingServer_Init creates socket sock of type type and returns assigned port number in addr. returns server port number */ SOCKADDR_IN tmpAddr; int bindOK; int listenReturn; /* create socket */ *sock = socket(AF_INET, type, 0); ok( *sock != INVALID_SOCKET , "Error in socket()\n"); if (*sock == INVALID_SOCKET) { WSACleanup(); exit(0); } addr->sin_family = AF_INET; addr->sin_addr.s_addr = INADDR_ANY; addr->sin_port = htons(0); /* bind socket to port */ bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeofSOCKADDR_IN); ok( bindOK , "Error binding client to socket\n"); if( !bindOK ) { WSACleanup(); exit(0); } /* get port number */ getsockname(*sock, (SOCKADDR *) &tmpAddr, &sizeofSOCKADDR_IN); addr->sin_port = tmpAddr.sin_port; /* listen on port */ listenReturn = listen(*sock, NUM_CLIENTS); ok(listenReturn != SOCKET_ERROR, "error listening on socket\n"); return addr->sin_port; } static void BlockingServer(SOCKET *sock) { /* listens for incoming connections and accepts up to NUM_CLIENTS connections at once */ struct BlockingServerConnection *connections[NUM_CLIENTS]; int connIndex = 0; SOCKET tmpSock; SOCKADDR_IN tmpSockAddr; /* we require one connection from each client thread */ for (connIndex = 0; connIndex < NUM_CLIENTS; connIndex++) { /* accept connection */ tmpSock = accept(*sock, (SOCKADDR *) &tmpSockAddr, &sizeofSOCKADDR_IN); ok(tmpSock != INVALID_SOCKET, "error accepting socket\n"); /* handle new connection */ connections[connIndex] = BlockingServerConnection_New(tmpSock, tmpSockAddr); } /* clean up connections */ for(connIndex = 0; connIndex < NUM_CLIENTS; connIndex++) { BlockingServerConnection_Delete(connections[connIndex]); } } static struct BlockingServerConnection * BlockingServerConnection_New(SOCKET sock, SOCKADDR_IN clientAddr) { struct BlockingServerConnection *connection; connection = malloc(sizeof(struct BlockingServerConnection)); memset(connection, 0, sizeof(struct BlockingServerConnection)); connection->connectedSocket = sock; connection->clientAddr = clientAddr; /* spawn thread to handle sending data */ connection->serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServerConnection_Run, connection, 0, &connection->serverThread.ID); return connection; } static void BlockingServerConnection_Run(struct BlockingServerConnection *connection) { /* BlockingServerConnection_Run handles data transfer */ int bClosed; int totCharsSent = 0; int numCharsSent; const int charsPerSend = 2000; /* loop and send data */ while( totCharsSent < TEST_DATA_SIZE ) { numCharsSent = send(connection->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0); ok( numCharsSent != SOCKET_ERROR, "socket error\n" ); /* pass if send buffer is full */ if(numCharsSent == 0) { Sleep(100); } totCharsSent += numCharsSent; } bClosed = !closesocket(connection->connectedSocket); ok(bClosed,"Error closing socket\n"); } static void BlockingServerConnection_Delete(struct BlockingServerConnection *c) { /* wait for client to receive data before cleaning up */ WaitForSingleObject(c->serverThread.Handle, INFINITE); free(c); } static void test_ClientServerBlocking_1(void) { struct ThreadInfo serverThread; struct ThreadInfo *clientThreads; DWORD waitStatus; SOCKET sock; SOCKADDR_IN server; int serverPort; int threadIndex = 0; /* create socket, bind server and start listening */ serverPort = BlockingServer_Init(SOCK_STREAM, &sock, &server); /* start server thread */ trace("starting server thread\n"); serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &sock, 0, &serverThread.ID); /* start client threads */ clientThreads = malloc(sizeof(struct ThreadInfo) * NUM_CLIENTS); memset(clientThreads, 0, sizeof(struct ThreadInfo) * NUM_CLIENTS); for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { clientThreads[threadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) &serverPort, 0, &clientThreads[threadIndex].ID); } trace("%d clients started\n", NUM_CLIENTS); /* server thread needs to end before cleaning up */ waitStatus = WaitForSingleObject(serverThread.Handle, TEST_TIMEOUT * 1000); ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" ); /* wait for all clients to receive data before cleaning up */ for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { WaitForSingleObject(clientThreads[threadIndex].Handle, INFINITE); } free(clientThreads); } static void test_Startup(void) { /* initialize application */ WSADATA wsaData; int wsastartup_result; int versionOK; /* check for compatible winsock version */ wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1); ok( versionOK , "WSAStartup returns an incompatible sockets version\n"); if ( !versionOK ) { WSACleanup(); exit(0); } ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()\n"); trace("startup ok\n"); } static void test_Cleanup(void) { int cleanupOK; cleanupOK = ! WSACleanup(); ok( cleanupOK , "error in WSACleanup()\n"); trace("cleanup ok\n"); } START_TEST(wsock32_main) { const int numTests = 3; gTestData = malloc(TEST_DATA_SIZE); trace("test 1 of %d:\n", numTests); test_Startup(); trace("test 2 of %d:\n", numTests); test_ClientServerBlocking_1(); trace("test 3 of %d:\n", numTests); test_Cleanup(); trace("all " __FILE__ " tests done\n"); free(gTestData); }