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Diff for /wine4/wine/dlls/wsock32/tests/wsock32_main.c between version 1.10 and 1.13

version 1.10, 2005/02/22 02:28:50 version 1.13, 2005/02/22 05:38:50
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 #define TRANSFER_SIZE 1000000 #define TRANSFER_SIZE 1000000
  
 int clientsDone = 0; int clientsDone = 0;
   int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN);
  
 struct TestParams { struct TestParams {
         int serverSock;         int serverSock;
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         int clientNum; // 1...NUM_CLIENTS         int clientNum; // 1...NUM_CLIENTS
 }; };
  
   struct ServerThread {
           HANDLE ServerThread;
           DWORD ServerThreadID;
           SOCKET ConnectedSocket; // socket to communicate with client
           SOCKADDR_IN Client; // client info
   };
   
 static void test_Startup(void); static void test_Startup(void);
 void BlockingClient(int *serverPort); void BlockingClient(int *serverPort);
 void BlockingServer(int *port); void BlockingServer(int *port);
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         SOCKET sock;         SOCKET sock;
         SOCKADDR_IN client, server;         SOCKADDR_IN client, server;
         HOSTENT *hp;         HOSTENT *hp;
           char* msg="Some message to send to server";
   
         StartNetworkApp(SOCK_STREAM, &sock, &client);         StartNetworkApp(SOCK_STREAM, &sock, &client);
  
         hp = gethostbyname("localhost");         hp = gethostbyname("localhost");
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         server.sin_addr = *(struct in_addr *) hp->h_addr;         server.sin_addr = *(struct in_addr *) hp->h_addr;
         server.sin_port = *serverPort;         server.sin_port = *serverPort;
  
           if(connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr)) < 0){
                   ok( 0 , "Error connecting client to socket\n");
                   WSACleanup();
                   exit(0);
           }
   
           if((send(sock, msg, strlen(msg), 0))==-1){
                   ok( 0 , "Error sending message\n");
                   WSACleanup();
                   exit(0);
           }
   
         trace("blocking client done\n");         trace("blocking client done\n");
         clientsDone++;         clientsDone++;
 } }
  
 void ProcessConnection(SOCKET ConnectedSocket)  void ProcessConnection(SOCKET *ConnectedSocket)
 { {
         // this will handle all connections to the server, it's in its own function to allow for multithreading         // this will handle all connections to the server, it's in its own function to allow for multithreading
         int bClosed;         int bClosed;
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         //ok(bClosed,"Error closing socket");         //ok(bClosed,"Error closing socket");
 } }
  
 void BlockingServer(int *port)  void BlockingServer(int *port) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once
 { {
         HANDLE* ServerThreads;          struct ServerThread *Threads;
         DWORD* ServerThreadIDs;  
         int ThreadIndex = 0;         int ThreadIndex = 0;
  
         SOCKET sock, ConnectedSocket;          SOCKET sock;
         SOCKADDR_IN server;         SOCKADDR_IN server;
           int ListenReturn;
   
         StartNetworkApp(SOCK_STREAM, &sock, &server);         StartNetworkApp(SOCK_STREAM, &sock, &server);
         *port = server.sin_port;         *port = server.sin_port;
  
         ServerThreads = malloc(sizeof(HANDLE) * NUM_CLIENTS);          Threads = malloc(sizeof(struct ServerThread) * NUM_CLIENTS);
         memset(ServerThreads, 0, sizeof(HANDLE) * NUM_CLIENTS);          memset(Threads, 0, sizeof(struct ServerThread) * NUM_CLIENTS);
   
         ServerThreadIDs = malloc(sizeof(DWORD) * NUM_CLIENTS);  
         memset(ServerThreadIDs, 0, sizeof(DWORD) * NUM_CLIENTS);  
  
         //SOCKADDR_IN RemoteAddress;          ListenReturn = listen(sock, 5);
           ok(ListenReturn != SOCKET_ERROR, "error listening on socket");
  
         // condition for how long we want the test to run goes here          for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++)
         {         {
                         ok(listen(sock, 5) != SOCKET_ERROR, "error listening on socket");                          Threads[ThreadIndex].ConnectedSocket = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeof(SOCKADDR_IN)); // this can be modified to include the address of the remote socket
                         //ok(INVALID_SOCKET != (ConnectedSocket = accept(sock)), "error accepting socket"); // this can be modified to include the address of the remote socket                          ok(Threads[ThreadIndex].ConnectedSockets != INVALID_SOCKET, "error accepting socket");
                         ServerThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &ConnectedSocket, 0, &ServerThreadIDs[ThreadIndex]);  
                         // the line above needs to be cleaned up, it currently copies the connected socket into the called function                          Threads[ThreadIndex].ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &(Threads[ThreadIndex].ConnectedSocket), 0, &Threads[ThreadIndex].ServerThreadID);
                         // and will then overwrite the local variable.  I'm thinking maybe it needs an array of sockets to handle this  
                         // and then it can pass the address of the socket.  
         }         }
  
         // network code here         // network code here
  
         free(ServerThreads);          free(Threads);
         free(ServerThreadIDs);  
         trace("blocking server done\n");         trace("blocking server done\n");
 } }
  


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Removed from v.1.10  
changed lines
  Added in v.1.13

Rizwan Kassim
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