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version 1.11, 2005/02/22 04:33:16
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version 1.16, 2005/02/22 06:33:40
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| #define NUM_CLIENTS 1 | #define NUM_CLIENTS 1 |
| // amount of data to transfer from each client to server | // amount of data to transfer from each client to server |
| #define TRANSFER_SIZE 1000000 |
#define TEST_DATA_SIZE 100000 |
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| int clientsDone = 0; | int clientsDone = 0; |
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int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); |
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char *testData; |
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| struct TestParams { | struct TestParams { |
| int serverSock; | int serverSock; |
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| int clientNum; // 1...NUM_CLIENTS | int clientNum; // 1...NUM_CLIENTS |
| }; | }; |
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struct Thread { |
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HANDLE Handle; |
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DWORD ID; |
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}; |
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struct ServerThread { |
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HANDLE ServerThread; |
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DWORD ServerThreadID; |
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SOCKET ConnectedSocket; // socket to communicate with client |
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SOCKADDR_IN Client; // client info |
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}; |
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extern int close(int); |
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| static void test_Startup(void); | static void test_Startup(void); |
| void BlockingClient(int *serverPort); | void BlockingClient(int *serverPort); |
| void BlockingServer(int *port); | void BlockingServer(int *port); |
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| SOCKET sock; | SOCKET sock; |
| SOCKADDR_IN client, server; | SOCKADDR_IN client, server; |
| HOSTENT *hp; | HOSTENT *hp; |
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int connectError; |
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int totCharsReceived = 0; |
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int numCharsReceived; |
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int memSame; |
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char buf[1001]; |
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char* msg="Some message to send to server"; |
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| StartNetworkApp(SOCK_STREAM, &sock, &client); | StartNetworkApp(SOCK_STREAM, &sock, &client); |
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| hp = gethostbyname("localhost"); | hp = gethostbyname("localhost"); |
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| server.sin_addr = *(struct in_addr *) hp->h_addr; | server.sin_addr = *(struct in_addr *) hp->h_addr; |
| server.sin_port = *serverPort; | server.sin_port = *serverPort; |
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connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr)); |
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ok( !connectError , "client cannot connect to host\n"); |
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if(connectError) { |
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WSACleanup(); |
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exit(0); |
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} |
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while( totCharsReceived < TEST_DATA_SIZE ) { |
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numCharsReceived = recv(sock, buf, 1000, 0); |
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ok( numCharsReceived > 0, "socket was closed unexpectedly" ); |
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memSame = ! memcmp(buf,testData+totCharsReceived,numCharsReceived); |
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ok( memSame, "data integrity lost during transfer" ); |
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totCharsReceived += numCharsReceived; |
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} |
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| trace("blocking client done\n"); | trace("blocking client done\n"); |
| clientsDone++; | clientsDone++; |
| } | } |
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| void ProcessConnection(SOCKET *ConnectedSocket) |
void ProcessConnection(struct ServerThread t) |
| { | { |
| // this will handle all connections to the server, it's in its own function to allow for multithreading | // this will handle all connections to the server, it's in its own function to allow for multithreading |
| int bClosed; | int bClosed; |
| bClosed = close(ConnectedSocket); |
bClosed = close(t.ConnectedSocket); |
| //ok(bClosed,"Error closing socket"); | //ok(bClosed,"Error closing socket"); |
| } | } |
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| void BlockingServer(int *port) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once | void BlockingServer(int *port) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once |
| { | { |
| HANDLE* ServerThreads; // the handles for the threads that process connections |
struct ServerThread *Threads; |
| DWORD* ServerThreadIDs; // the thread ids for the threads that process connections |
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| SOCKET* ConnectedSockets; // the threads created by accept() that get sent to the processing function |
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| int ThreadIndex = 0; | int ThreadIndex = 0; |
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| SOCKET sock; | SOCKET sock; |
| SOCKADDR_IN server; | SOCKADDR_IN server; |
| Handle* ServerThreads; |
int ListenReturn; |
| DWORD* ServerThreadIDs; |
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| int ThreadIndex = 0; |
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| StartNetworkApp(SOCK_STREAM, &sock, &server); | StartNetworkApp(SOCK_STREAM, &sock, &server); |
| *port = server.sin_port; | *port = server.sin_port; |
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| ServerThreads = malloc(sizeof(HANDLE) * NUM_CLIENTS); |
Threads = malloc(sizeof(struct ServerThread) * NUM_CLIENTS); |
| memset(ServerThreads, 0, sizeof(HANDLE) * NUM_CLIENTS); |
memset(Threads, 0, sizeof(struct ServerThread) * NUM_CLIENTS); |
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| ServerThreadIDs = malloc(sizeof(DWORD) * NUM_CLIENTS); |
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| memset(ServerThreadIDs, 0, sizeof(DWORD) * NUM_CLIENTS); |
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| ConnectedSockets = malloc(sizeof(DWORD) * NUM_CLIENTS); |
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| memset(ConnectedSockets, 0, sizeof(DWORD) * NUM_CLIENTS); |
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| //SOCKADDR_IN RemoteAddress; |
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| ListenReturn = listen(sock, 5); | ListenReturn = listen(sock, 5); |
| ok(ListenReturn != SOCKET_ERROR, "error listening on socket"); | ok(ListenReturn != SOCKET_ERROR, "error listening on socket"); |
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| for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) | for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) |
| { | { |
| ConnectedSocket = accept(sock); // this can be modified to include the address of the remote socket |
Threads[ThreadIndex].ConnectedSocket = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket |
| ok(ConnectedSocket != INVALID_SOCKET, "error accepting socket"); |
ok(Threads[ThreadIndex].ConnectedSocket != INVALID_SOCKET, "error accepting socket"); |
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| ServerThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &ConnectedSockets[ThreadIndex], 0, &ServerThreadIDs[ThreadIndex]); |
Threads[ThreadIndex].ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &(Threads[ThreadIndex].ConnectedSocket), 0, &Threads[ThreadIndex].ServerThreadID); |
| } | } |
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| // network code here | // network code here |
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| free(ServerThreads); |
free(Threads); |
| free(ServerThreadIDs); |
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| free(ConnectedSockets); |
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| trace("blocking server done\n"); | trace("blocking server done\n"); |
| } | } |
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| { | { |
| int ThreadIndex = 0; | int ThreadIndex = 0; |
| int serverPort = 0; // I think the server port would work better as a #DEFINE rather than a variable that gets passed around everywhere | int serverPort = 0; // I think the server port would work better as a #DEFINE rather than a variable that gets passed around everywhere |
| HANDLE ServerThread; |
struct Thread ServerThread; |
| DWORD ServerThreadId; |
struct Thread *ClientThreads; |
| DWORD *ClientThreadIds; |
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| HANDLE *ClientThreads; |
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| ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, &serverPort, 0, &ServerThreadId); |
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| ClientThreads = malloc(sizeof(HANDLE) * NUM_CLIENTS); |
ServerThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, &serverPort, 0, &ServerThread.ID); |
| memset(ClientThreads, 0, sizeof(HANDLE) * NUM_CLIENTS); |
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| ClientThreadIds = malloc(sizeof(DWORD) * NUM_CLIENTS); |
ClientThreads = malloc(sizeof(struct Thread) * NUM_CLIENTS); |
| memset(ClientThreadIds, 0, sizeof(DWORD) * NUM_CLIENTS); |
memset(ClientThreads, 0, sizeof(struct Thread) * NUM_CLIENTS); |
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| for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { | for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { |
| ClientThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &serverPort, 0, &ClientThreadIds[ThreadIndex]); |
ClientThreads[ThreadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &serverPort, 0, &ClientThreads[ThreadIndex].ID); |
| } | } |
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| trace("test_ClientServerBlocking_1 done\n"); | trace("test_ClientServerBlocking_1 done\n"); |
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| { | { |
| // initialize application | // initialize application |
| WSADATA wsaData; | WSADATA wsaData; |
| int wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); |
int wsastartup_result; |
| if ( (LOBYTE(wsaData.wVersion) != 1) && (HIBYTE(wsaData.wVersion) != 1) ) |
int versionOK; |
| { |
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| ok( 0 , "WSAStartup returns an incompatible sockets version"); |
wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); |
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versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1); |
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ok( versionOK , "WSAStartup returns an incompatible sockets version"); |
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if ( !versionOK ) { |
| WSACleanup(); | WSACleanup(); |
| exit(0); | exit(0); |
| } | } |
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| ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()"); | ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()"); |
| } | } |
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| START_TEST(wsock32_main) | START_TEST(wsock32_main) |
| { | { |
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testData = malloc(TEST_DATA_SIZE); |
| trace("test 1 of 2:\n"); | trace("test 1 of 2:\n"); |
| test_Startup(); | test_Startup(); |
| trace("test 2 of 2:\n"); | trace("test 2 of 2:\n"); |