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Diff for /wine4/wine/dlls/wsock32/tests/wsock32_main.c between version 1.6 and 1.11

version 1.6, 2005/02/21 21:18:43 version 1.11, 2005/02/22 04:33:16
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 #include <winsock.h> #include <winsock.h>
 #include <wtypes.h> #include <wtypes.h>
 #include <winerror.h> #include <winerror.h>
   #include <string.h>
  
 #ifndef STANDALONE #ifndef STANDALONE
 #include "wine/test.h" #include "wine/test.h"
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 #define todo_wine #define todo_wine
 #endif #endif
  
 #define NUM_CLIENTS 5  #define NUM_CLIENTS 1
 // amount of data to transfer from each client to server // amount of data to transfer from each client to server
 #define TRANSFER_SIZE 1000000 #define TRANSFER_SIZE 1000000
  
   int clientsDone = 0;
   
 struct TestParams { struct TestParams {
         int serverSock;         int serverSock;
         int serverType;         int serverType;
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         server.sin_port = *serverPort;         server.sin_port = *serverPort;
  
         trace("blocking client done\n");         trace("blocking client done\n");
           clientsDone++;
 } }
  
 void BlockingServer(int *port)  void ProcessConnection(SOCKET *ConnectedSocket)
 { {
           // this will handle all connections to the server, it's in its own function to allow for multithreading
           int bClosed;
           bClosed = close(ConnectedSocket);
           //ok(bClosed,"Error closing socket");
   }
   
   void BlockingServer(int *port) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once
   {
           HANDLE* ServerThreads; // the handles for the threads that process connections
           DWORD* ServerThreadIDs; // the thread ids for the threads that process connections
           SOCKET* ConnectedSockets; // the threads created by accept() that get sent to the processing function
           int ThreadIndex = 0;
   
         SOCKET sock;         SOCKET sock;
         SOCKADDR_IN server;         SOCKADDR_IN server;
           Handle* ServerThreads;
           DWORD* ServerThreadIDs;
           int ThreadIndex = 0;
   
         StartNetworkApp(SOCK_STREAM, &sock, &server);         StartNetworkApp(SOCK_STREAM, &sock, &server);
         *port = server.sin_port;         *port = server.sin_port;
  
           ServerThreads = malloc(sizeof(HANDLE) * NUM_CLIENTS);
           memset(ServerThreads, 0, sizeof(HANDLE) * NUM_CLIENTS);
   
           ServerThreadIDs = malloc(sizeof(DWORD) * NUM_CLIENTS);
           memset(ServerThreadIDs, 0, sizeof(DWORD) * NUM_CLIENTS);
   
           ConnectedSockets = malloc(sizeof(DWORD) * NUM_CLIENTS);
           memset(ConnectedSockets, 0, sizeof(DWORD) * NUM_CLIENTS);
   
           //SOCKADDR_IN RemoteAddress;
   
           ListenReturn = listen(sock, 5);
           ok(ListenReturn != SOCKET_ERROR, "error listening on socket");
   
           for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++)
           {
                           ConnectedSocket = accept(sock); // this can be modified to include the address of the remote socket
                           ok(ConnectedSocket != INVALID_SOCKET, "error accepting socket");
   
                           ServerThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &ConnectedSockets[ThreadIndex], 0, &ServerThreadIDs[ThreadIndex]);
           }
   
         // network code here         // network code here
  
           free(ServerThreads);
           free(ServerThreadIDs);
           free(ConnectedSockets);
         trace("blocking server done\n");         trace("blocking server done\n");
 } }
  
 static void test_ClientServerBlocking_1(void) static void test_ClientServerBlocking_1(void)
 { {
         int serverPort = 0;          int ThreadIndex = 0;
   HANDLE Thread1, Thread2;          int serverPort = 0; // I think the server port would work better as a #DEFINE rather than a variable that gets passed around everywhere
   DWORD ThreadId1, ThreadId2;          HANDLE ServerThread;
   Thread1 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, &serverPort, 0, &ThreadId1);          DWORD ServerThreadId;
   Thread2 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &serverPort, 0, &ThreadId2);          DWORD *ClientThreadIds;
           HANDLE *ClientThreads;
   
           ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, &serverPort, 0, &ServerThreadId);
   
           ClientThreads = malloc(sizeof(HANDLE) * NUM_CLIENTS);
           memset(ClientThreads, 0, sizeof(HANDLE) * NUM_CLIENTS);
   
           ClientThreadIds = malloc(sizeof(DWORD) * NUM_CLIENTS);
           memset(ClientThreadIds, 0, sizeof(DWORD) * NUM_CLIENTS);
   
           for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) {
                   ClientThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &serverPort, 0, &ClientThreadIds[ThreadIndex]);
           }
   
         trace("test_ClientServerBlocking_1 done\n");         trace("test_ClientServerBlocking_1 done\n");
 } }
  
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   trace("test 2 of 2:\n");   trace("test 2 of 2:\n");
   test_ClientServerBlocking_1();   test_ClientServerBlocking_1();
   trace("all tests done\n");   trace("all tests done\n");
           while (clientsDone != NUM_CLIENTS)
                   ;
 } }


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  Added in v.1.11

Rizwan Kassim
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