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Diff for /wine4/wine/dlls/wsock32/tests/wsock32_main.c between version 1.16 and 1.17

version 1.16, 2005/02/22 06:33:40 version 1.17, 2005/02/23 04:24:09
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         hp = gethostbyname("localhost");         hp = gethostbyname("localhost");
  
         while(*serverPort == 0) ;          while(*serverPort == 0)
                   ;
  
         // network code here         // network code here
         server.sin_family = AF_INET;         server.sin_family = AF_INET;
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                 WSACleanup();                 WSACleanup();
                 exit(0);                 exit(0);
         }         }
           printf("client starting data transfer\n");
         while( totCharsReceived < TEST_DATA_SIZE ) {         while( totCharsReceived < TEST_DATA_SIZE ) {
                 numCharsReceived = recv(sock, buf, 1000, 0);                 numCharsReceived = recv(sock, buf, 1000, 0);
                 ok( numCharsReceived > 0, "socket was closed unexpectedly" );                 ok( numCharsReceived > 0, "socket was closed unexpectedly" );
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                 ok( memSame, "data integrity lost during transfer" );                 ok( memSame, "data integrity lost during transfer" );
  
                 totCharsReceived += numCharsReceived;                 totCharsReceived += numCharsReceived;
                   printf("received %d chars\n", numCharsReceived);
         }         }
           printf("client data transfer completed\n");
  
         trace("blocking client done\n");         trace("blocking client done\n");
         clientsDone++;         clientsDone++;
 } }
  
 void ProcessConnection(struct ServerThread t)  void ProcessConnection(struct ServerThread *t)
 { {
         // this will handle all connections to the server, it's in its own function to allow for multithreading         // this will handle all connections to the server, it's in its own function to allow for multithreading
         int bClosed;         int bClosed;
         bClosed = close(t.ConnectedSocket);          int totCharsSent = 0;
           int numCharsSent;
           const int charsPerSend = 2000;
   
           printf("server starting data transfer\n");
           while( totCharsSent < TEST_DATA_SIZE ) {
                   numCharsSent = send(t->ConnectedSocket, testData+totCharsSent, charsPerSend, 0);
                   //ok( numCharsSent != SOCKET_ERROR, "socket error" );
                   if(numCharsSent == SOCKET_ERROR) {
                           printf("error code: %d",WSAGetLastError());
                   }
                   totCharsSent += numCharsSent;
                   printf("sent %d block\n", numCharsSent);
           }
           printf("server data transfer completed\n");
   
           bClosed = close(t->ConnectedSocket);
         //ok(bClosed,"Error closing socket");         //ok(bClosed,"Error closing socket");
 } }
  
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         int ListenReturn;         int ListenReturn;
  
         StartNetworkApp(SOCK_STREAM, &sock, &server);         StartNetworkApp(SOCK_STREAM, &sock, &server);
         *port = server.sin_port;  
  
         Threads = malloc(sizeof(struct ServerThread) * NUM_CLIENTS);         Threads = malloc(sizeof(struct ServerThread) * NUM_CLIENTS);
         memset(Threads, 0, sizeof(struct ServerThread) * NUM_CLIENTS);         memset(Threads, 0, sizeof(struct ServerThread) * NUM_CLIENTS);
  
         ListenReturn = listen(sock, 5);          ListenReturn = listen(sock, NUM_CLIENTS);
         ok(ListenReturn != SOCKET_ERROR, "error listening on socket");         ok(ListenReturn != SOCKET_ERROR, "error listening on socket");
  
         for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++)          *port = server.sin_port;
         {  
           for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) {
                         Threads[ThreadIndex].ConnectedSocket = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket                         Threads[ThreadIndex].ConnectedSocket = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket
                         ok(Threads[ThreadIndex].ConnectedSocket != INVALID_SOCKET, "error accepting socket");                         ok(Threads[ThreadIndex].ConnectedSocket != INVALID_SOCKET, "error accepting socket");
  
                         Threads[ThreadIndex].ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &(Threads[ThreadIndex].ConnectedSocket), 0, &Threads[ThreadIndex].ServerThreadID);                          Threads[ThreadIndex].ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &Threads[ThreadIndex], 0, &Threads[ThreadIndex].ServerThreadID);
         }         }
  
         // network code here         // network code here
  
           while (clientsDone != NUM_CLIENTS)
                   ;
   
         free(Threads);         free(Threads);
         trace("blocking server done\n");         trace("blocking server done\n");
 } }


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Removed from v.1.16  
changed lines
  Added in v.1.17

Rizwan Kassim
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