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Diff for /wine4/wine/dlls/wsock32/tests/wsock32_main.c between version 1.2 and 1.10

version 1.2, 2005/02/04 08:39:07 version 1.10, 2005/02/22 02:28:50
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 /* /*
  * Unit tests for named pipe functions in Wine   * Unit tests for 32-bit socket functions in Wine
  *  *
  * Copyright (c) 2002 Dan Kegel   * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg
  *  *
  * This library is free software; you can redistribute it and/or  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public  * modify it under the terms of the GNU Lesser General Public
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  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
  */  */
  
 #include <assert.h>  
 #include <stdarg.h>  
 #include <stdlib.h>  
 #include <stdio.h> #include <stdio.h>
 #include <time.h>  
  
 #include <windef.h>  #include <windows.h>
 #include <winbase.h>  
 #include <winsock.h> #include <winsock.h>
   #include <wtypes.h>
   #include <winerror.h>
   #include <string.h>
  
 #ifndef STANDALONE #ifndef STANDALONE
 #include "wine/test.h" #include "wine/test.h"
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 #define todo_wine #define todo_wine
 #endif #endif
  
 #include <wtypes.h>  #define NUM_CLIENTS 1
 #include <winerror.h>  // amount of data to transfer from each client to server
   #define TRANSFER_SIZE 1000000
   
   int clientsDone = 0;
   
   struct TestParams {
           int serverSock;
           int serverType;
           int serverPort;
           int clientPort[NUM_CLIENTS];
   };
   
   struct ClientParams {
           struct TestParams *test;
           int clientNum; // 1...NUM_CLIENTS
   };
   
   static void test_Startup(void);
   void BlockingClient(int *serverPort);
   void BlockingServer(int *port);
   static void test_ClientServerBlocking_1(void);
   static void test_Startup(void);
   
   // StartNetworkApp creates socket sock of type type and returns assigned port number in addr.
   void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr)
   {
           SOCKADDR_IN tmpAddr;
           int tmpAddrSize;
   
           *sock = socket(AF_INET, type, 0);
           if (*sock == INVALID_SOCKET) {
                   ok( 0 , "Error in socket()");
                   WSACleanup();
                   exit(0);
           }
           trace("socket() ok\n");
   
           addr->sin_family = AF_INET;
           addr->sin_addr.s_addr = INADDR_ANY;
           addr->sin_port = htons(0);
   
           if( bind(*sock, (const SOCKADDR *) addr, sizeof(*addr)) ) {
                   ok( 0 , "Error binding client to socket");
                   WSACleanup();
                   exit(0);
           }
   
           // get port number
           tmpAddrSize = sizeof(tmpAddr);
           getsockname(*sock, (SOCKADDR *) &tmpAddr, &tmpAddrSize);
           addr->sin_port = tmpAddr.sin_port;
   }
   
   void BlockingClient(int *serverPort)
   {
           SOCKET sock;
           SOCKADDR_IN client, server;
           HOSTENT *hp;
           StartNetworkApp(SOCK_STREAM, &sock, &client);
   
           hp = gethostbyname("localhost");
   
           while(*serverPort == 0) ;
   
           // network code here
           server.sin_family = AF_INET;
           server.sin_addr = *(struct in_addr *) hp->h_addr;
           server.sin_port = *serverPort;
   
           trace("blocking client done\n");
           clientsDone++;
   }
   
   void ProcessConnection(SOCKET ConnectedSocket)
   {
           // this will handle all connections to the server, it's in its own function to allow for multithreading
           int bClosed;
           bClosed = close(ConnectedSocket);
           //ok(bClosed,"Error closing socket");
   }
   
   void BlockingServer(int *port)
   {
           HANDLE* ServerThreads;
           DWORD* ServerThreadIDs;
           int ThreadIndex = 0;
  
 static void test_NamedPipe_2(void)          SOCKET sock, ConnectedSocket;
           SOCKADDR_IN server;
           StartNetworkApp(SOCK_STREAM, &sock, &server);
           *port = server.sin_port;
   
           ServerThreads = malloc(sizeof(HANDLE) * NUM_CLIENTS);
           memset(ServerThreads, 0, sizeof(HANDLE) * NUM_CLIENTS);
   
           ServerThreadIDs = malloc(sizeof(DWORD) * NUM_CLIENTS);
           memset(ServerThreadIDs, 0, sizeof(DWORD) * NUM_CLIENTS);
   
           //SOCKADDR_IN RemoteAddress;
   
           // condition for how long we want the test to run goes here
           {
                           ok(listen(sock, 5) != SOCKET_ERROR, "error listening on socket");
                           //ok(INVALID_SOCKET != (ConnectedSocket = accept(sock)), "error accepting socket"); // this can be modified to include the address of the remote socket
                           ServerThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &ConnectedSocket, 0, &ServerThreadIDs[ThreadIndex]);
                           // the line above needs to be cleaned up, it currently copies the connected socket into the called function
                           // and will then overwrite the local variable.  I'm thinking maybe it needs an array of sockets to handle this
                           // and then it can pass the address of the socket.
           }
   
           // network code here
   
           free(ServerThreads);
           free(ServerThreadIDs);
           trace("blocking server done\n");
   }
   
   static void test_ClientServerBlocking_1(void)
   {
           int ThreadIndex = 0;
           int serverPort = 0; // I think the server port would work better as a #DEFINE rather than a variable that gets passed around everywhere
           HANDLE ServerThread;
           DWORD ServerThreadId;
           DWORD *ClientThreadIds;
           HANDLE *ClientThreads;
   
           ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, &serverPort, 0, &ServerThreadId);
   
           ClientThreads = malloc(sizeof(HANDLE) * NUM_CLIENTS);
           memset(ClientThreads, 0, sizeof(HANDLE) * NUM_CLIENTS);
   
           ClientThreadIds = malloc(sizeof(DWORD) * NUM_CLIENTS);
           memset(ClientThreadIds, 0, sizeof(DWORD) * NUM_CLIENTS);
   
           for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) {
                   ClientThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &serverPort, 0, &ClientThreadIds[ThreadIndex]);
           }
   
           trace("test_ClientServerBlocking_1 done\n");
   }
   
   static void test_Startup(void)
   {
           // initialize application
           WSADATA wsaData;
     int wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData);
           if ( (LOBYTE(wsaData.wVersion) != 1) && (HIBYTE(wsaData.wVersion) != 1) )
 { {
     // something simple                  ok( 0 , "WSAStartup returns an incompatible sockets version");
     printf("Hello, Worldh\n");                  WSACleanup();
     //ok(SetEvent( alarm_event ), "SetEvent\n");                  exit(0);
     //CloseHandle( alarm_event );  
     //trace("test_NamedPipe_2 returning\n");  
 } }
  
      ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()");
   }
   
   
 START_TEST(wsock32_main) START_TEST(wsock32_main)
 { {
     trace("simple test:\n");    trace("test 1 of 2:\n");
     //test_DisconnectNamedPipe();    test_Startup();
     //trace("test 2 of 4:\n");    trace("test 2 of 2:\n");
     //test_CreateNamedPipe_instances_must_match();    test_ClientServerBlocking_1();
     //trace("test 3 of 4:\n");  
     test_NamedPipe_2();  
     //trace("test 4 of 4:\n");  
     //test_CreateNamedPipe(PIPE_TYPE_BYTE);  
     //trace("all tests done\n");  
     //test_CreateNamedPipe(PIPE_TYPE_MESSAGE | PIPE_READMODE_MESSAGE);  
     trace("all tests done\n");     trace("all tests done\n");
           while (clientsDone != NUM_CLIENTS)
                   ;
 } }


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Rizwan Kassim
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