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Diff for /wine4/wine/dlls/wsock32/tests/wsock32_main.c between version 1.2 and 1.21

version 1.2, 2005/02/04 08:39:07 version 1.21, 2005/02/23 06:13:50
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 /* /*
  * Unit tests for named pipe functions in Wine   * Unit tests for 32-bit socket functions in Wine
  *  *
  * Copyright (c) 2002 Dan Kegel   * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg
  *  *
  * This library is free software; you can redistribute it and/or  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public  * modify it under the terms of the GNU Lesser General Public
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  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
  */  */
  
 #include <assert.h>  
 #include <stdarg.h>  
 #include <stdlib.h>  
 #include <stdio.h> #include <stdio.h>
 #include <time.h>  
  
 #include <windef.h>  #include <windows.h>
 #include <winbase.h>  
 #include <winsock.h> #include <winsock.h>
   #include <wtypes.h>
   #include <winerror.h>
   #include <string.h>
  
 #ifndef STANDALONE #ifndef STANDALONE
 #include "wine/test.h" #include "wine/test.h"
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 #define todo_wine #define todo_wine
 #endif #endif
  
 #include <wtypes.h>  // clients threads to create
 #include <winerror.h>  #define NUM_CLIENTS 1500
   
   // amount of data to transfer from each client to server
   #define TEST_DATA_SIZE 145243
   
   // tracks number of clients that have successfull transferred data
   volatile int clientsDone = 0;
   
   // we often pass this size by reference
   int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN);
   
   // global test data; server sends it to client, then client verifies it
   char *testData;
   
   struct TestParams {
           int serverSock;
           int serverType;
           int serverPort;
           int clientPort[NUM_CLIENTS];
   };
  
 static void test_NamedPipe_2(void)  struct ClientParams {
           struct TestParams *test;
           int clientNum; // 1...NUM_CLIENTS
   };
   
   struct MyThread {
           HANDLE Handle;
           DWORD ID;
   };
   
   struct ServerThread {
           HANDLE ServerThread;
           DWORD ServerThreadID;
           SOCKET ConnectedSocket; // socket to communicate with client
           SOCKADDR_IN Client; // client info
   };
   
   static void test_Startup(void);
   void BlockingClient(volatile int *serverPort);
   void BlockingServer(volatile int *port);
   static void test_ClientServerBlocking_1(void);
   static void test_Startup(void);
   
   // StartNetworkApp creates socket sock of type type and returns assigned port number in addr.
   void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr)
 { {
     // something simple          SOCKADDR_IN tmpAddr;
     printf("Hello, Worldh\n");          int tmpAddrSize;
     //ok(SetEvent( alarm_event ), "SetEvent\n");          int bindOK;
     //CloseHandle( alarm_event );  
     //trace("test_NamedPipe_2 returning\n");          // create socket
           *sock = socket(AF_INET, type, 0);
           ok( *sock != INVALID_SOCKET , "Error in socket()");
           if (*sock == INVALID_SOCKET) {
                   WSACleanup();
                   exit(0);
           }
   
           addr->sin_family = AF_INET;
           addr->sin_addr.s_addr = INADDR_ANY;
           addr->sin_port = htons(0);
   
           // bind socket to port
           bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeof(*addr));
           ok( bindOK , "Error binding client to socket");
           if( !bindOK ) {
                   WSACleanup();
                   exit(0);
           }
   
           // get port number
           tmpAddrSize = sizeof(tmpAddr);
           getsockname(*sock, (SOCKADDR *) &tmpAddr, &tmpAddrSize);
           addr->sin_port = tmpAddr.sin_port;
   }
   
   void BlockingClient(volatile int *serverPort)
   {
           SOCKET sock;
           SOCKADDR_IN client, server;
           HOSTENT *hp;
           int connectError;
           int totCharsReceived = 0;
           int numCharsReceived;
           int memSame;
           int yieldCounter = 0;
           char buf[1001];
   
           StartNetworkApp(SOCK_STREAM, &sock, &client);
   
           //trace("client port %d\n",ntohs(client.sin_port));
   
           hp = gethostbyname("localhost");
   
           // yield until server determines its random port number
           while(*serverPort == 0)
                   SwitchToThread();
   
           server.sin_family = AF_INET;
           server.sin_addr = *(struct in_addr *) hp->h_addr;
           server.sin_port = *serverPort;
   
           // connect to server
           connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr));
           ok( !connectError , "client cannot connect to host\n");
           if(connectError) {
                   WSACleanup();
                   exit(0);
           }
   
           // start receiving data from server
           while( totCharsReceived < TEST_DATA_SIZE ) {
                   numCharsReceived = recv(sock, buf, 1000, 0);
                   ok( numCharsReceived > 0, "socket was closed unexpectedly" );
   
                   // check received data againt global test data
                   memSame = ! memcmp(buf,testData+totCharsReceived,numCharsReceived);
                   ok( memSame, "data integrity lost during transfer" );
                   totCharsReceived += numCharsReceived;
   
                   // yield to our other threads
                   if(yieldCounter % 20 == 0) {
                           //SwitchToThread();
                   }
                   yieldCounter++;
           }
   
           trace("client done\n");
           clientsDone++;
   }
   
   void ProcessConnection(struct ServerThread *t)
   {
           // this will handle all connections to the server, it's in its own function to allow for multithreading
           int bClosed;
           int totCharsSent = 0;
           int numCharsSent;
           int yieldCounter = 0;
           const int charsPerSend = 2000;
   
           // loop and send data
           while( totCharsSent < TEST_DATA_SIZE ) {
                   numCharsSent = send(t->ConnectedSocket, testData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0);
                   ok( numCharsSent != SOCKET_ERROR, "socket error" );
                   if(numCharsSent == SOCKET_ERROR) {
                           printf("error code: %d",WSAGetLastError());
                   }
                   totCharsSent += numCharsSent;
   
                   // yield to our other threads
                   if(yieldCounter % 20 == 0) {
                           //SwitchToThread();
                   }
                   yieldCounter++;
           }
   
           bClosed = !closesocket(t->ConnectedSocket);
           ok(bClosed,"Error closing socket");
   }
   
   void BlockingServer(volatile int *port) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once
   {
           struct ServerThread *Threads;
           int ThreadIndex = 0;
   
           SOCKET sock;
           SOCKADDR_IN server;
           int ListenReturn;
   
           StartNetworkApp(SOCK_STREAM, &sock, &server);
   
           // allocate enough space to keep track of NUM_CLIENTS connections
           Threads = malloc(sizeof(struct ServerThread) * NUM_CLIENTS);
           memset(Threads, 0, sizeof(struct ServerThread) * NUM_CLIENTS);
   
           // listen on port
           ListenReturn = listen(sock, NUM_CLIENTS);
           ok(ListenReturn != SOCKET_ERROR, "error listening on socket");
   
           // set the port parameter; clients now know we're ready to accept connections
           *port = server.sin_port;
   
           // we require one connection from each client thread
           for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) {
                           // accept connection
                           Threads[ThreadIndex].ConnectedSocket = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket
                           ok(Threads[ThreadIndex].ConnectedSocket != INVALID_SOCKET, "error accepting socket");
   
                           // spawn thread to handle sending data
                           Threads[ThreadIndex].ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &Threads[ThreadIndex], 0, &Threads[ThreadIndex].ServerThreadID);
           }
   
           // wait for all clients to receive data before cleaning up
           while (clientsDone != NUM_CLIENTS)
                   SwitchToThread();
   
           free(Threads);
   }
   
   static void test_ClientServerBlocking_1(void)
   {
           int ThreadIndex = 0;
           // tell the compiler not to optimize code relating to serverPort
           volatile int serverPort = 0;
           struct MyThread ServerThread;
           struct MyThread *ClientThreads;
   
           ClientThreads = malloc(sizeof(struct MyThread) * NUM_CLIENTS);
           memset(ClientThreads, 0, sizeof(struct MyThread) * NUM_CLIENTS);
   
           trace("starting main server thread\n");
           ClientThreads[ThreadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, (void *) &serverPort, 0, &ClientThreads[ThreadIndex].ID);
   
           for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) {
                   ServerThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) &serverPort, 0, &ServerThread.ID);
           }
           trace("%d clients started\n", NUM_CLIENTS);
   
           // wait for all clients to receive data before cleaning up
           while (clientsDone != NUM_CLIENTS)
                   SwitchToThread();
   
           free(ClientThreads);
   
           trace("test_ClientServerBlocking_1 done\n");
   }
   
   static void test_Startup(void)
   {
           // initialize application
           WSADATA wsaData;
     int wsastartup_result;
           int versionOK;
   
           // check for compatible winsock version
           wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData);
           versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1);
   
           ok( versionOK , "WSAStartup returns an incompatible sockets version");
           if ( !versionOK ) {
                   WSACleanup();
                   exit(0);
           }
   
      ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()");
            trace("startup ok\n");
 } }
  
 START_TEST(wsock32_main) START_TEST(wsock32_main)
 { {
     trace("simple test:\n");          testData = malloc(TEST_DATA_SIZE);
     //test_DisconnectNamedPipe();    trace("test 1 of 2:\n");
     //trace("test 2 of 4:\n");    test_Startup();
     //test_CreateNamedPipe_instances_must_match();    trace("test 2 of 2:\n");
     //trace("test 3 of 4:\n");    test_ClientServerBlocking_1();
     test_NamedPipe_2();  
     //trace("test 4 of 4:\n");  
     //test_CreateNamedPipe(PIPE_TYPE_BYTE);  
     //trace("all tests done\n");  
     //test_CreateNamedPipe(PIPE_TYPE_MESSAGE | PIPE_READMODE_MESSAGE);  
     trace("all tests done\n");     trace("all tests done\n");
   
           // wait for all clients to receive data before cleaning up
           while (clientsDone != NUM_CLIENTS)
                   SwitchToThread();
   
           free(testData);
 } }


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Rizwan Kassim
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