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Diff for /wine4/wine/dlls/wsock32/tests/wsock32_main.c between version 1.23 and 1.24

version 1.23, 2005/02/24 02:13:45 version 1.24, 2005/02/24 02:52:29
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 // amount of data to transfer from each client to server // amount of data to transfer from each client to server
 #define TEST_DATA_SIZE 145243 #define TEST_DATA_SIZE 145243
  
 // tracks number of clients that have successfull transferred data  // max time (seconds) to run test
 volatile int clientsDone = 0;  #define TEST_TIMEOUT 10
  
 // we often pass this size by reference // we often pass this size by reference
 int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN);
  
 // global test data; server sends it to client, then client verifies it // global test data; server sends it to client, then client verifies it
 char *testData;  char *gTestData;
   
 struct TestParams {  
         int serverSock;  
         int serverType;  
         int serverPort;  
         int clientPort[NUM_CLIENTS];  
 };  
   
 struct ClientParams {  
         struct TestParams *test;  
         int clientNum; // 1...NUM_CLIENTS  
 };  
  
 struct MyThread { struct MyThread {
         HANDLE Handle;         HANDLE Handle;
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 static void test_ClientServerBlocking_1(void); static void test_ClientServerBlocking_1(void);
 static void test_Cleanup(void); static void test_Cleanup(void);
  
 static void StartBlockingClients(volatile int *serverPort);  static void StartBlockingClients(int *serverPort);
 static void BlockingClient(volatile int *serverPort);  static void BlockingClient(int *serverPort);
 static void BlockingServer(volatile int *port);  static void BlockingServer();
  
  
 // StartNetworkApp creates socket sock of type type and returns assigned port number in addr. // StartNetworkApp creates socket sock of type type and returns assigned port number in addr.
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         // create socket         // create socket
         *sock = socket(AF_INET, type, 0);         *sock = socket(AF_INET, type, 0);
         ok( *sock != INVALID_SOCKET , "Error in socket()");          ok( *sock != INVALID_SOCKET , "Error in socket()\n");
         if (*sock == INVALID_SOCKET) {         if (*sock == INVALID_SOCKET) {
                 WSACleanup();                 WSACleanup();
                 exit(0);                 exit(0);
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         // bind socket to port         // bind socket to port
         bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeof(*addr));         bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeof(*addr));
         ok( bindOK , "Error binding client to socket");          ok( bindOK , "Error binding client to socket\n");
         if( !bindOK ) {         if( !bindOK ) {
                 WSACleanup();                 WSACleanup();
                 exit(0);                 exit(0);
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         addr->sin_port = tmpAddr.sin_port;         addr->sin_port = tmpAddr.sin_port;
 } }
  
 void BlockingClient(volatile int *serverPort)  void BlockingClient(int *serverPort)
 { {
         SOCKET sock;         SOCKET sock;
         SOCKADDR_IN client, server;         SOCKADDR_IN client, server;
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         hp = gethostbyname("localhost");         hp = gethostbyname("localhost");
  
         // yield until server determines its random port number  
         while(*serverPort == 0)  
                 Sleep(100);  
   
         server.sin_family = AF_INET;         server.sin_family = AF_INET;
         server.sin_addr = *(struct in_addr *) hp->h_addr;         server.sin_addr = *(struct in_addr *) hp->h_addr;
         server.sin_port = *serverPort;         server.sin_port = *serverPort;
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         // start receiving data from server         // start receiving data from server
         while( totCharsReceived < TEST_DATA_SIZE ) {         while( totCharsReceived < TEST_DATA_SIZE ) {
                 numCharsReceived = recv(sock, buf, 1000, 0);                 numCharsReceived = recv(sock, buf, 1000, 0);
                 ok( numCharsReceived > 0, "socket was closed unexpectedly" );                  ok( numCharsReceived > 0, "socket was closed unexpectedly\n" );
  
                 // check received data againt global test data                 // check received data againt global test data
                 memSame = ! memcmp(buf,testData+totCharsReceived,numCharsReceived);                  memSame = ! memcmp(buf,gTestData+totCharsReceived,numCharsReceived);
                 ok( memSame, "data integrity lost during transfer" );                  ok( memSame, "data integrity lost during transfer\n" );
                 totCharsReceived += numCharsReceived;                 totCharsReceived += numCharsReceived;
  
                 // yield to our other threads                 // yield to our other threads
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         }         }
  
         //trace("client done\n");         //trace("client done\n");
         clientsDone++;  
 } }
  
 void ProcessConnection(struct ServerThread *t)  void BlockingServer_ProcessConnection(struct ServerThread *t)
 { {
         // this will handle all connections to the server, it's in its own function to allow for multithreading         // this will handle all connections to the server, it's in its own function to allow for multithreading
         int bClosed;         int bClosed;
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         // loop and send data         // loop and send data
         while( totCharsSent < TEST_DATA_SIZE ) {         while( totCharsSent < TEST_DATA_SIZE ) {
                 numCharsSent = send(t->ConnectedSocket, testData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0);                  numCharsSent = send(t->ConnectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0);
                 ok( numCharsSent != SOCKET_ERROR, "socket error" );                  ok( numCharsSent != SOCKET_ERROR, "socket error\n" );
                 if(numCharsSent == SOCKET_ERROR) {                 if(numCharsSent == SOCKET_ERROR) {
                         printf("error code: %d",WSAGetLastError());                         printf("error code: %d",WSAGetLastError());
                 }                 }
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         }         }
  
         bClosed = !closesocket(t->ConnectedSocket);         bClosed = !closesocket(t->ConnectedSocket);
         ok(bClosed,"Error closing socket");          ok(bClosed,"Error closing socket\n");
 } }
  
 void BlockingServer(volatile int *port) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once  void BlockingServer() // listens for incoming connections and accepts up to NUM_CLIENTS connections at once
 { {
         struct ServerThread *Threads;         struct ServerThread *Threads;
         int ThreadIndex = 0;         int ThreadIndex = 0;
           int serverPort = 0;
  
         SOCKET sock;         SOCKET sock;
         SOCKADDR_IN server;         SOCKADDR_IN server;
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         // listen on port         // listen on port
         ListenReturn = listen(sock, NUM_CLIENTS);         ListenReturn = listen(sock, NUM_CLIENTS);
         ok(ListenReturn != SOCKET_ERROR, "error listening on socket");          ok(ListenReturn != SOCKET_ERROR, "error listening on socket\n");
  
         // set the port parameter; clients now know we're ready to accept connections         // set the port parameter; clients now know we're ready to accept connections
         *port = server.sin_port;          serverPort = server.sin_port;
  
         // bound to port; now we can start clients         // bound to port; now we can start clients
         CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &StartBlockingClients, port, 0, NULL);          CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &StartBlockingClients, &serverPort, 0, NULL);
  
         // we require one connection from each client thread         // we require one connection from each client thread
         for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) {         for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) {
                         // accept connection                         // accept connection
                         Threads[ThreadIndex].ConnectedSocket = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket                         Threads[ThreadIndex].ConnectedSocket = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket
                         ok(Threads[ThreadIndex].ConnectedSocket != INVALID_SOCKET, "error accepting socket");                          ok(Threads[ThreadIndex].ConnectedSocket != INVALID_SOCKET, "error accepting socket\n");
  
                         // spawn thread to handle sending data                         // spawn thread to handle sending data
                         Threads[ThreadIndex].ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &Threads[ThreadIndex], 0, &Threads[ThreadIndex].ServerThreadID);                          Threads[ThreadIndex].ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer_ProcessConnection, &Threads[ThreadIndex], 0, &Threads[ThreadIndex].ServerThreadID);
         }         }
  
         // wait for all clients to receive data before cleaning up         // wait for all clients to receive data before cleaning up
         while (clientsDone != NUM_CLIENTS)          for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) {
                 Sleep(100);                  WaitForSingleObject(Threads[ThreadIndex].ServerThread, INFINITE);
           }
  
         free(Threads);         free(Threads);
 } }
  
 static void StartBlockingClients(volatile int *serverPort)  static void StartBlockingClients(int *serverPort)
 { {
         int ThreadIndex = 0;         int ThreadIndex = 0;
         struct MyThread *ClientThreads;         struct MyThread *ClientThreads;
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         trace("%d clients started\n", NUM_CLIENTS);         trace("%d clients started\n", NUM_CLIENTS);
  
         // wait for all clients to receive data before cleaning up         // wait for all clients to receive data before cleaning up
         while (clientsDone != NUM_CLIENTS)          for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) {
                 Sleep(100);                  WaitForSingleObject(ClientThreads[ThreadIndex].Handle, INFINITE);
           }
  
         free(ClientThreads);         free(ClientThreads);
 } }
  
 static void test_ClientServerBlocking_1(void) static void test_ClientServerBlocking_1(void)
 { {
         // tell the compiler not to optimize code relating to serverPort  
         volatile int *serverPort;  
         struct MyThread ServerThread;         struct MyThread ServerThread;
           DWORD waitStatus;
         serverPort = malloc(sizeof(int));  
         *serverPort = 0;  
  
         // start server thread         // start server thread
         // server starts client threads after it binds to a port.         // server starts client threads after it binds to a port.
         trace("starting main server thread\n");         trace("starting main server thread\n");
         ServerThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, (void *) serverPort, 0, &ServerThread.ID);          ServerThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, NULL, 0, &ServerThread.ID);
  
         // wait for all clients to receive data before cleaning up          // server thread needs to end before cleaning up
         while (clientsDone != NUM_CLIENTS)          waitStatus = WaitForSingleObject(ServerThread.Handle, TEST_TIMEOUT * 1000);
                 Sleep(100);          ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" );
  
         trace("test_ClientServerBlocking_1 done\n");         trace("test_ClientServerBlocking_1 done\n");
 } }
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         wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData);         wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData);
         versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1);         versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1);
  
         ok( versionOK , "WSAStartup returns an incompatible sockets version");          ok( versionOK , "WSAStartup returns an incompatible sockets version\n");
         if ( !versionOK ) {         if ( !versionOK ) {
                 WSACleanup();                 WSACleanup();
                 exit(0);                 exit(0);
         }         }
  
         ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()");          ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()\n");
         trace("startup ok\n");         trace("startup ok\n");
 } }
  
   
 static void test_Cleanup(void) static void test_Cleanup(void)
 { {
         int cleanupOK;         int cleanupOK;
  
         cleanupOK = ! WSACleanup();         cleanupOK = ! WSACleanup();
  
         ok( cleanupOK , "error in WSACleanup()");          ok( cleanupOK , "error in WSACleanup()\n");
         trace("cleanup ok\n");         trace("cleanup ok\n");
 } }
  
 START_TEST(wsock32_main) START_TEST(wsock32_main)
 { {
         const int numTests = 3;         const int numTests = 3;
         testData = malloc(TEST_DATA_SIZE);          gTestData = malloc(TEST_DATA_SIZE);
  
         trace("test 1 of %d:\n", numTests);         trace("test 1 of %d:\n", numTests);
         test_Startup();         test_Startup();
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   trace("all tests done\n");   trace("all tests done\n");
  
         free(testData);          free(gTestData);
 } }


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  Added in v.1.24

Rizwan Kassim
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