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version 1.3, 2005/02/06 23:13:24
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version 1.23, 2005/02/24 02:13:45
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| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ | */ |
| | |
| #include <assert.h> |
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| #include <stdio.h> | #include <stdio.h> |
| | |
| #include <windows.h> | #include <windows.h> |
| #include <msvcrt/process.h> |
#include <winsock.h> |
| #include <winsock2.h> |
#include <wtypes.h> |
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#include <winerror.h> |
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#include <string.h> |
| | |
| #ifndef STANDALONE | #ifndef STANDALONE |
| #include "wine/test.h" | #include "wine/test.h" |
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| #define todo_wine | #define todo_wine |
| #endif | #endif |
| | |
| //#include <wtypes.h> |
// clients threads to create |
| //#include <winerror.h> |
#define NUM_CLIENTS 64 |
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// amount of data to transfer from each client to server |
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#define TEST_DATA_SIZE 145243 |
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// tracks number of clients that have successfull transferred data |
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volatile int clientsDone = 0; |
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// we often pass this size by reference |
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int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); |
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// global test data; server sends it to client, then client verifies it |
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char *testData; |
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struct TestParams { |
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int serverSock; |
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int serverType; |
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int serverPort; |
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int clientPort[NUM_CLIENTS]; |
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}; |
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struct ClientParams { |
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struct TestParams *test; |
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int clientNum; // 1...NUM_CLIENTS |
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}; |
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struct MyThread { |
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HANDLE Handle; |
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DWORD ID; |
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}; |
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struct ServerThread { |
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HANDLE ServerThread; |
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DWORD ServerThreadID; |
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SOCKET ConnectedSocket; // socket to communicate with client |
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SOCKADDR_IN Client; // client info |
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}; |
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static void test_Startup(void); |
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static void test_ClientServerBlocking_1(void); |
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static void test_Cleanup(void); |
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static void StartBlockingClients(volatile int *serverPort); |
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static void BlockingClient(volatile int *serverPort); |
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static void BlockingServer(volatile int *port); |
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| static void test_NamedPipe_2(void) |
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// StartNetworkApp creates socket sock of type type and returns assigned port number in addr. |
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void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr) |
| { | { |
| // something simple |
SOCKADDR_IN tmpAddr; |
| printf("Hello, World\n"); |
int tmpAddrSize; |
| //while(1) |
int bindOK; |
| printf("Main Thread\n"); |
|
| //ok(SetEvent( alarm_event ), "SetEvent\n"); |
// create socket |
| //CloseHandle( alarm_event ); |
*sock = socket(AF_INET, type, 0); |
| //trace("test_NamedPipe_2 returning\n"); |
ok( *sock != INVALID_SOCKET , "Error in socket()"); |
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if (*sock == INVALID_SOCKET) { |
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WSACleanup(); |
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exit(0); |
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} |
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addr->sin_family = AF_INET; |
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addr->sin_addr.s_addr = INADDR_ANY; |
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addr->sin_port = htons(0); |
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|
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// bind socket to port |
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bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeof(*addr)); |
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ok( bindOK , "Error binding client to socket"); |
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if( !bindOK ) { |
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WSACleanup(); |
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exit(0); |
| } | } |
| | |
| static void test_Initialization(void) |
// get port number |
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tmpAddrSize = sizeof(tmpAddr); |
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getsockname(*sock, (SOCKADDR *) &tmpAddr, &tmpAddrSize); |
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addr->sin_port = tmpAddr.sin_port; |
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} |
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void BlockingClient(volatile int *serverPort) |
| { | { |
| // initialize application |
SOCKET sock; |
| WSADATA mywsadata; |
SOCKADDR_IN client, server; |
| int wsastartup_result = WSAStartup(MAKEWORD(2,2), &mywsadata); |
HOSTENT *hp; |
| ok((wsastartup_result != NO_ERROR), "Error in WSAStartup()"); |
int connectError; |
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int totCharsReceived = 0; |
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int numCharsReceived; |
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int memSame; |
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int yieldCounter = 0; |
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char buf[1001]; |
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StartNetworkApp(SOCK_STREAM, &sock, &client); |
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//trace("client port %d\n",ntohs(client.sin_port)); |
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hp = gethostbyname("localhost"); |
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// yield until server determines its random port number |
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while(*serverPort == 0) |
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Sleep(100); |
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server.sin_family = AF_INET; |
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server.sin_addr = *(struct in_addr *) hp->h_addr; |
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server.sin_port = *serverPort; |
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// connect to server |
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connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr)); |
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ok( !connectError , "client cannot connect to host\n"); |
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if(connectError) { |
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WSACleanup(); |
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exit(0); |
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} |
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|
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// start receiving data from server |
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while( totCharsReceived < TEST_DATA_SIZE ) { |
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numCharsReceived = recv(sock, buf, 1000, 0); |
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ok( numCharsReceived > 0, "socket was closed unexpectedly" ); |
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// check received data againt global test data |
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memSame = ! memcmp(buf,testData+totCharsReceived,numCharsReceived); |
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ok( memSame, "data integrity lost during transfer" ); |
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totCharsReceived += numCharsReceived; |
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// yield to our other threads |
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if(yieldCounter % 20 == 0) { |
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//Sleep(100); |
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} |
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yieldCounter++; |
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} |
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//trace("client done\n"); |
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clientsDone++; |
| } | } |
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| void SampleThread1() |
void ProcessConnection(struct ServerThread *t) |
| { | { |
| while(1) |
// this will handle all connections to the server, it's in its own function to allow for multithreading |
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int bClosed; |
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int totCharsSent = 0; |
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int numCharsSent; |
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int yieldCounter = 0; |
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const int charsPerSend = 2000; |
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// loop and send data |
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while( totCharsSent < TEST_DATA_SIZE ) { |
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numCharsSent = send(t->ConnectedSocket, testData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0); |
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ok( numCharsSent != SOCKET_ERROR, "socket error" ); |
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if(numCharsSent == SOCKET_ERROR) { |
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printf("error code: %d",WSAGetLastError()); |
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} |
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totCharsSent += numCharsSent; |
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// yield to our other threads |
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if(yieldCounter % 20 == 0) { |
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//Sleep(100); |
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} |
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yieldCounter++; |
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} |
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bClosed = !closesocket(t->ConnectedSocket); |
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ok(bClosed,"Error closing socket"); |
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} |
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void BlockingServer(volatile int *port) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once |
| { | { |
| printf("Thread 1\n"); |
struct ServerThread *Threads; |
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int ThreadIndex = 0; |
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|
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SOCKET sock; |
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SOCKADDR_IN server; |
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int ListenReturn; |
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StartNetworkApp(SOCK_STREAM, &sock, &server); |
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// allocate enough space to keep track of NUM_CLIENTS connections |
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Threads = malloc(sizeof(struct ServerThread) * NUM_CLIENTS); |
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memset(Threads, 0, sizeof(struct ServerThread) * NUM_CLIENTS); |
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// listen on port |
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ListenReturn = listen(sock, NUM_CLIENTS); |
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ok(ListenReturn != SOCKET_ERROR, "error listening on socket"); |
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// set the port parameter; clients now know we're ready to accept connections |
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*port = server.sin_port; |
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// bound to port; now we can start clients |
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CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &StartBlockingClients, port, 0, NULL); |
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// we require one connection from each client thread |
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for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { |
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// accept connection |
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Threads[ThreadIndex].ConnectedSocket = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket |
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ok(Threads[ThreadIndex].ConnectedSocket != INVALID_SOCKET, "error accepting socket"); |
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// spawn thread to handle sending data |
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Threads[ThreadIndex].ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &Threads[ThreadIndex], 0, &Threads[ThreadIndex].ServerThreadID); |
| } | } |
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// wait for all clients to receive data before cleaning up |
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while (clientsDone != NUM_CLIENTS) |
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Sleep(100); |
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free(Threads); |
| } | } |
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| void SampleThread2() |
static void StartBlockingClients(volatile int *serverPort) |
| { | { |
| while(1) |
int ThreadIndex = 0; |
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struct MyThread *ClientThreads; |
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ClientThreads = malloc(sizeof(struct MyThread) * NUM_CLIENTS); |
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memset(ClientThreads, 0, sizeof(struct MyThread) * NUM_CLIENTS); |
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for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { |
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ClientThreads[ThreadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) serverPort, 0, &ClientThreads[ThreadIndex].ID); |
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} |
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trace("%d clients started\n", NUM_CLIENTS); |
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// wait for all clients to receive data before cleaning up |
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while (clientsDone != NUM_CLIENTS) |
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Sleep(100); |
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free(ClientThreads); |
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} |
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static void test_ClientServerBlocking_1(void) |
| { | { |
| printf("Thread 2\n"); |
// tell the compiler not to optimize code relating to serverPort |
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volatile int *serverPort; |
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struct MyThread ServerThread; |
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serverPort = malloc(sizeof(int)); |
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*serverPort = 0; |
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// start server thread |
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// server starts client threads after it binds to a port. |
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trace("starting main server thread\n"); |
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ServerThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, (void *) serverPort, 0, &ServerThread.ID); |
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// wait for all clients to receive data before cleaning up |
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while (clientsDone != NUM_CLIENTS) |
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Sleep(100); |
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trace("test_ClientServerBlocking_1 done\n"); |
| } | } |
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static void test_Startup(void) |
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{ |
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// initialize application |
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WSADATA wsaData; |
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int wsastartup_result; |
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int versionOK; |
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// check for compatible winsock version |
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wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); |
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versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1); |
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ok( versionOK , "WSAStartup returns an incompatible sockets version"); |
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if ( !versionOK ) { |
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WSACleanup(); |
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exit(0); |
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} |
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ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()"); |
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trace("startup ok\n"); |
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} |
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static void test_Cleanup(void) |
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{ |
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int cleanupOK; |
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cleanupOK = ! WSACleanup(); |
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ok( cleanupOK , "error in WSACleanup()"); |
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trace("cleanup ok\n"); |
| } | } |
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| START_TEST(wsock32_main) | START_TEST(wsock32_main) |
| { | { |
| //_beginthread( SampleThread1, 0, NULL ); |
const int numTests = 3; |
| //_beginthread( SampleThread2, 0, NULL ); |
testData = malloc(TEST_DATA_SIZE); |
| trace("simple test:\n"); |
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| test_Initialization(); |
trace("test 1 of %d:\n", numTests); |
| //test_DisconnectNamedPipe(); |
test_Startup(); |
| //trace("test 2 of 4:\n"); |
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| //test_CreateNamedPipe_instances_must_match(); |
trace("test 2 of %d:\n", numTests); |
| //trace("test 3 of 4:\n"); |
test_ClientServerBlocking_1(); |
| test_NamedPipe_2(); |
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| //trace("test 4 of 4:\n"); |
trace("test 3 of %d:\n", numTests); |
| //test_CreateNamedPipe(PIPE_TYPE_BYTE); |
test_Cleanup(); |
| //trace("all tests done\n"); |
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| //test_CreateNamedPipe(PIPE_TYPE_MESSAGE | PIPE_READMODE_MESSAGE); |
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| trace("all tests done\n"); | trace("all tests done\n"); |
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free(testData); |
| } | } |