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Diff for /wine4/wine/dlls/wsock32/tests/wsock32_main.c between version 1.22 and 1.28

version 1.22, 2005/02/24 01:15:57 version 1.28, 2005/02/24 22:20:13
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 /* /*
  * Unit tests for 32-bit socket functions in Wine   * Unit tests for 32-bit WinSock 1.1 functions in Wine
  *  *
  * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg  * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg
  *  *
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 #include <winsock.h> #include <winsock.h>
 #include <wtypes.h> #include <wtypes.h>
 #include <winerror.h> #include <winerror.h>
 #include <string.h>  
  
 #ifndef STANDALONE #ifndef STANDALONE
 #include "wine/test.h" #include "wine/test.h"
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 // amount of data to transfer from each client to server // amount of data to transfer from each client to server
 #define TEST_DATA_SIZE 145243 #define TEST_DATA_SIZE 145243
  
 // tracks number of clients that have successfull transferred data  // max time (seconds) to run test
 volatile int clientsDone = 0;  #define TEST_TIMEOUT 10
  
 // we often pass this size by reference // we often pass this size by reference
 int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN);
  
 // global test data; server sends it to client, then client verifies it // global test data; server sends it to client, then client verifies it
 char *testData;  char *gTestData;
  
 struct TestParams {  struct ThreadInfo {
         int serverSock;  
         int serverType;  
         int serverPort;  
         int clientPort[NUM_CLIENTS];  
 };  
   
 struct ClientParams {  
         struct TestParams *test;  
         int clientNum; // 1...NUM_CLIENTS  
 };  
   
 struct MyThread {  
         HANDLE Handle;         HANDLE Handle;
         DWORD ID;         DWORD ID;
 }; };
  
 struct ServerThread {  struct ServerInfo {
         HANDLE ServerThread;          HANDLE threadHandle;
         DWORD ServerThreadID;          DWORD threadID;
         SOCKET ConnectedSocket; // socket to communicate with client          SOCKET connectedSocket; // socket to communicate with client
         SOCKADDR_IN Client; // client info          SOCKADDR_IN clientAddr; // client info
 }; };
  
 static void test_Startup(void); static void test_Startup(void);
 static void test_Cleanup(void);  
 void BlockingClient(volatile int *serverPort);  
 void BlockingServer(volatile int *port);  
 static void test_ClientServerBlocking_1(void); static void test_ClientServerBlocking_1(void);
 static void test_Startup(void);  static void test_Cleanup(void);
   
 // StartNetworkApp creates socket sock of type type and returns assigned port number in addr.  
 void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr)  
 {  
         SOCKADDR_IN tmpAddr;  
         int tmpAddrSize;  
         int bindOK;  
   
         // create socket  
         *sock = socket(AF_INET, type, 0);  
         ok( *sock != INVALID_SOCKET , "Error in socket()");  
         if (*sock == INVALID_SOCKET) {  
                 WSACleanup();  
                 exit(0);  
         }  
   
         addr->sin_family = AF_INET;  
         addr->sin_addr.s_addr = INADDR_ANY;  
         addr->sin_port = htons(0);  
   
         // bind socket to port  
         bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeof(*addr));  
         ok( bindOK , "Error binding client to socket");  
         if( !bindOK ) {  
                 WSACleanup();  
                 exit(0);  
         }  
  
         // get port number  static void BlockingClient(int *serverPort);
         tmpAddrSize = sizeof(tmpAddr);  static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr);
         getsockname(*sock, (SOCKADDR *) &tmpAddr, &tmpAddrSize);  static void BlockingServer(SOCKET *sock);
         addr->sin_port = tmpAddr.sin_port;  static void BlockingServer_ProcessConnection(struct ServerInfo *t);
 }  
  
 void BlockingClient(volatile int *serverPort)  static void BlockingClient(int *serverPort)
 { {
         SOCKET sock;         SOCKET sock;
         SOCKADDR_IN client, server;          SOCKADDR_IN server;
         HOSTENT *hp;         HOSTENT *hp;
         int connectError;         int connectError;
         int totCharsReceived = 0;         int totCharsReceived = 0;
         int numCharsReceived;         int numCharsReceived;
         int memSame;         int memSame;
         int yieldCounter = 0;  
         char buf[1001];         char buf[1001];
  
         StartNetworkApp(SOCK_STREAM, &sock, &client);          // create socket
           sock = socket(AF_INET, SOCK_STREAM, 0);
         //trace("client port %d\n",ntohs(client.sin_port));          ok( sock != INVALID_SOCKET , "Error in socket()\n");
           if (sock == INVALID_SOCKET) {
                   WSACleanup();
                   exit(0);
           }
  
         hp = gethostbyname("localhost");         hp = gethostbyname("localhost");
  
         // yield until server determines its random port number  
         while(*serverPort == 0)  
                 SwitchToThread();  
   
         server.sin_family = AF_INET;         server.sin_family = AF_INET;
         server.sin_addr = *(struct in_addr *) hp->h_addr;         server.sin_addr = *(struct in_addr *) hp->h_addr;
         server.sin_port = *serverPort;         server.sin_port = *serverPort;
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         // start receiving data from server         // start receiving data from server
         while( totCharsReceived < TEST_DATA_SIZE ) {         while( totCharsReceived < TEST_DATA_SIZE ) {
                 numCharsReceived = recv(sock, buf, 1000, 0);                 numCharsReceived = recv(sock, buf, 1000, 0);
                 ok( numCharsReceived > 0, "socket was closed unexpectedly" );                  ok( numCharsReceived > 0, "socket was closed unexpectedly\n" );
  
                 // check received data againt global test data                 // check received data againt global test data
                 memSame = ! memcmp(buf,testData+totCharsReceived,numCharsReceived);                  memSame = ! memcmp(buf,gTestData+totCharsReceived,numCharsReceived);
                 ok( memSame, "data integrity lost during transfer" );                  ok( memSame, "data integrity lost during transfer\n" );
                 totCharsReceived += numCharsReceived;                 totCharsReceived += numCharsReceived;
   
                 // yield to our other threads  
                 if(yieldCounter % 20 == 0) {  
                         //SwitchToThread();  
                 }                 }
                 yieldCounter++;  
         }         }
  
         //trace("client done\n");  // BlockingServer_Init creates socket sock of type type and returns assigned port number in addr.
         clientsDone++;  // returns server port number
 }  static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr)
   
 void ProcessConnection(struct ServerThread *t)  
 { {
         // this will handle all connections to the server, it's in its own function to allow for multithreading          SOCKADDR_IN tmpAddr;
         int bClosed;          int bindOK;
         int totCharsSent = 0;          int listenReturn;
         int numCharsSent;  
         int yieldCounter = 0;  
         const int charsPerSend = 2000;  
  
         // loop and send data          // create socket
         while( totCharsSent < TEST_DATA_SIZE ) {          *sock = socket(AF_INET, type, 0);
                 numCharsSent = send(t->ConnectedSocket, testData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0);          ok( *sock != INVALID_SOCKET , "Error in socket()\n");
                 ok( numCharsSent != SOCKET_ERROR, "socket error" );          if (*sock == INVALID_SOCKET) {
                 if(numCharsSent == SOCKET_ERROR) {                  WSACleanup();
                         printf("error code: %d",WSAGetLastError());                  exit(0);
                 }                 }
                 totCharsSent += numCharsSent;  
  
                 // yield to our other threads          addr->sin_family = AF_INET;
                 if(yieldCounter % 20 == 0) {          addr->sin_addr.s_addr = INADDR_ANY;
                         //SwitchToThread();          addr->sin_port = htons(0);
                 }  
                 yieldCounter++;  
         }  
  
         bClosed = !closesocket(t->ConnectedSocket);          // bind socket to port
         ok(bClosed,"Error closing socket");          bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeofSOCKADDR_IN);
           ok( bindOK , "Error binding client to socket\n");
           if( !bindOK ) {
                   WSACleanup();
                   exit(0);
 } }
  
 void BlockingServer(volatile int *port) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once          // get port number
 {          getsockname(*sock, (SOCKADDR *) &tmpAddr, &sizeofSOCKADDR_IN);
         struct ServerThread *Threads;          addr->sin_port = tmpAddr.sin_port;
         int ThreadIndex = 0;  
   
         SOCKET sock;  
         SOCKADDR_IN server;  
         int ListenReturn;  
  
         StartNetworkApp(SOCK_STREAM, &sock, &server);          // listen on port
           listenReturn = listen(*sock, NUM_CLIENTS);
           ok(listenReturn != SOCKET_ERROR, "error listening on socket\n");
  
         // allocate enough space to keep track of NUM_CLIENTS connections          return addr->sin_port;
         Threads = malloc(sizeof(struct ServerThread) * NUM_CLIENTS);  }
         memset(Threads, 0, sizeof(struct ServerThread) * NUM_CLIENTS);  
  
         // listen on port  static void BlockingServer(SOCKET *sock) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once
         ListenReturn = listen(sock, NUM_CLIENTS);  {
         ok(ListenReturn != SOCKET_ERROR, "error listening on socket");          struct ServerInfo *threads;
           int threadIndex = 0;
  
         // set the port parameter; clients now know we're ready to accept connections          // allocate enough space to keep track of NUM_CLIENTS connections
         *port = server.sin_port;          threads = malloc(sizeof(struct ServerInfo) * NUM_CLIENTS);
           memset(threads, 0, sizeof(struct ServerInfo) * NUM_CLIENTS);
  
         // we require one connection from each client thread         // we require one connection from each client thread
         for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) {          for (threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {
                         // accept connection                         // accept connection
                         Threads[ThreadIndex].ConnectedSocket = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket                          threads[threadIndex].connectedSocket = accept(*sock, (SOCKADDR *) &threads[threadIndex].clientAddr, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket
                         ok(Threads[ThreadIndex].ConnectedSocket != INVALID_SOCKET, "error accepting socket");                          ok(threads[threadIndex].connectedSocket != INVALID_SOCKET, "error accepting socket\n");
  
                         // spawn thread to handle sending data                         // spawn thread to handle sending data
                         Threads[ThreadIndex].ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &Threads[ThreadIndex], 0, &Threads[ThreadIndex].ServerThreadID);                          threads[threadIndex].threadHandle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer_ProcessConnection, &threads[threadIndex], 0, &threads[threadIndex].threadID);
         }         }
  
         // wait for all clients to receive data before cleaning up         // wait for all clients to receive data before cleaning up
         while (clientsDone != NUM_CLIENTS)          for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {
                 SwitchToThread();                  WaitForSingleObject(threads[threadIndex].threadHandle, INFINITE);
           }
  
         free(Threads);          free(threads);
   }
   
   static void BlockingServer_ProcessConnection(struct ServerInfo *t)
   {
           // this will handle all connections to the server, it's in its own function to allow for multithreading
           int bClosed;
           int totCharsSent = 0;
           int numCharsSent;
           const int charsPerSend = 2000;
   
           // loop and send data
           while( totCharsSent < TEST_DATA_SIZE ) {
                   numCharsSent = send(t->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0);
                   ok( numCharsSent != SOCKET_ERROR, "socket error\n" );
   
                   // pass if send buffer is full
                   if(numCharsSent == 0) {
                           Sleep(100);
                   }
   
                   totCharsSent += numCharsSent;
           }
   
           bClosed = !closesocket(t->connectedSocket);
           ok(bClosed,"Error closing socket\n");
 } }
  
 static void test_ClientServerBlocking_1(void) static void test_ClientServerBlocking_1(void)
 { {
         int ThreadIndex = 0;          struct ThreadInfo serverThread;
         // tell the compiler not to optimize code relating to serverPort          DWORD waitStatus;
         volatile int serverPort = 0;          SOCKET sock;
         struct MyThread ServerThread;          SOCKADDR_IN server;
         struct MyThread *ClientThreads;          int serverPort;
           int threadIndex = 0;
           struct ThreadInfo *clientThreads;
  
         ClientThreads = malloc(sizeof(struct MyThread) * NUM_CLIENTS);          // create socket, bind server and start listening
         memset(ClientThreads, 0, sizeof(struct MyThread) * NUM_CLIENTS);          serverPort = BlockingServer_Init(SOCK_STREAM, &sock, &server);
  
         trace("starting main server thread\n");          // start server thread
         ClientThreads[ThreadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, (void *) &serverPort, 0, &ClientThreads[ThreadIndex].ID);          trace("starting server thread\n");
           serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &sock, 0, &serverThread.ID);
   
           // start client threads
           clientThreads = malloc(sizeof(struct ThreadInfo) * NUM_CLIENTS);
           memset(clientThreads, 0, sizeof(struct ThreadInfo) * NUM_CLIENTS);
  
         for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) {          for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {
                 ServerThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) &serverPort, 0, &ServerThread.ID);                  clientThreads[threadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) &serverPort, 0, &clientThreads[threadIndex].ID);
         }         }
         trace("%d clients started\n", NUM_CLIENTS);         trace("%d clients started\n", NUM_CLIENTS);
  
         // wait for all clients to receive data before cleaning up          // server thread needs to end before cleaning up
         while (clientsDone != NUM_CLIENTS)          waitStatus = WaitForSingleObject(serverThread.Handle, TEST_TIMEOUT * 1000);
                 SwitchToThread();          ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" );
  
         free(ClientThreads);          // wait for all clients to receive data before cleaning up
           for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {
                   WaitForSingleObject(clientThreads[threadIndex].Handle, INFINITE);
           }
  
         trace("test_ClientServerBlocking_1 done\n");          free(clientThreads);
 } }
  
 static void test_Startup(void) static void test_Startup(void)
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         wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData);         wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData);
         versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1);         versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1);
  
         ok( versionOK , "WSAStartup returns an incompatible sockets version");          ok( versionOK , "WSAStartup returns an incompatible sockets version\n");
         if ( !versionOK ) {         if ( !versionOK ) {
                 WSACleanup();                 WSACleanup();
                 exit(0);                 exit(0);
         }         }
  
         ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()");          ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()\n");
         trace("startup ok\n");         trace("startup ok\n");
 } }
  
   
 static void test_Cleanup(void) static void test_Cleanup(void)
 { {
         int cleanupOK;         int cleanupOK;
  
         cleanupOK = ! WSACleanup();         cleanupOK = ! WSACleanup();
  
         ok( cleanupOK , "error in WSACleanup()");          ok( cleanupOK , "error in WSACleanup()\n");
         trace("cleanup ok\n");         trace("cleanup ok\n");
 } }
  
 START_TEST(wsock32_main) START_TEST(wsock32_main)
 { {
         const int numTests = 3;         const int numTests = 3;
         testData = malloc(TEST_DATA_SIZE);          gTestData = malloc(TEST_DATA_SIZE);
  
         trace("test 1 of %d:\n", numTests);         trace("test 1 of %d:\n", numTests);
         test_Startup();         test_Startup();
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   trace("all tests done\n");   trace("all tests done\n");
  
         // wait for all clients to receive data before cleaning up          free(gTestData);
         while (clientsDone != NUM_CLIENTS)  
                 SwitchToThread();  
   
         free(testData);  
 } }


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Rizwan Kassim
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