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Diff for /wine4/wine/dlls/wsock32/tests/wsock32_main.c between version 1.28 and 1.30

version 1.28, 2005/02/24 22:20:13 version 1.30, 2005/02/25 06:39:52
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  * Unit tests for 32-bit WinSock 1.1 functions in Wine  * Unit tests for 32-bit WinSock 1.1 functions in Wine
  *  *
  * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg  * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg
    * standalone boilerplate copyright (c) 2004,2005 Dan Kegel
  *  *
  * This library is free software; you can redistribute it and/or  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public  * modify it under the terms of the GNU Lesser General Public
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 #include <wtypes.h> #include <wtypes.h>
 #include <winerror.h> #include <winerror.h>
  
   /* To build outside Wine tree, compile with cl -DSTANDALONE -D_X86_ wsock32_main.c wsock32.lib */
 #ifndef STANDALONE #ifndef STANDALONE
 #include "wine/test.h" #include "wine/test.h"
 #else #else
 #include <assert.h>  #include <stdarg.h>
   #include <stdio.h>
 #define START_TEST(name) main(int argc, char **argv) #define START_TEST(name) main(int argc, char **argv)
 #define ok(condition, msg) \ #define ok(condition, msg) \
         do { \         do { \
                 if(!(condition)) \                 if(!(condition)) \
                 { \                 { \
                         fprintf(stderr,"failed at %d\n",__LINE__); \                         fprintf(stderr,"failed at %d\n",__LINE__); \
                         exit(0); \                          exit(1); \
                 } \                 } \
         } while(0)         } while(0)
  
 #define todo_wine #define todo_wine
   static void trace(const char *s, ...)
   {
           va_list elipsis;
           va_start (elipsis, s);
           vprintf(s, elipsis);
           va_end(elipsis);
   }
 #endif #endif
  
 // clients threads to create // clients threads to create
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 // amount of data to transfer from each client to server // amount of data to transfer from each client to server
 #define TEST_DATA_SIZE 145243 #define TEST_DATA_SIZE 145243
  
 // max time (seconds) to run test  // max time (seconds) to run test.
 #define TEST_TIMEOUT 10  // On a 650 Mhz Linux system with tcpdump running, it takes 8 seconds.
   #define TEST_TIMEOUT 20
  
 // we often pass this size by reference // we often pass this size by reference
 int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN);
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         DWORD ID;         DWORD ID;
 }; };
  
 struct ServerInfo {  struct BlockingServerConnection {
         HANDLE threadHandle;          struct ThreadInfo serverThread;
         DWORD threadID;  
         SOCKET connectedSocket; // socket to communicate with client         SOCKET connectedSocket; // socket to communicate with client
         SOCKADDR_IN clientAddr; // client info         SOCKADDR_IN clientAddr; // client info
 }; };
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 static void BlockingClient(int *serverPort); static void BlockingClient(int *serverPort);
 static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr); static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr);
 static void BlockingServer(SOCKET *sock); static void BlockingServer(SOCKET *sock);
 static void BlockingServer_ProcessConnection(struct ServerInfo *t);  static struct BlockingServerConnection * BlockingServerConnection_New(SOCKET sock, SOCKADDR_IN clientAddr);
   static void BlockingServerConnection_Run(struct BlockingServerConnection *t);
   static void BlockingServerConnection_Delete(struct BlockingServerConnection *c);
  
 static void BlockingClient(int *serverPort) static void BlockingClient(int *serverPort)
 { {
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         }         }
 } }
  
 // BlockingServer_Init creates socket sock of type type and returns assigned port number in addr.  
 // returns server port number  
 static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr) static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr)
 { {
           // BlockingServer_Init creates socket sock of type type and returns assigned port number in addr.
           // returns server port number
   
         SOCKADDR_IN tmpAddr;         SOCKADDR_IN tmpAddr;
         int bindOK;         int bindOK;
         int listenReturn;         int listenReturn;
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 static void BlockingServer(SOCKET *sock) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once static void BlockingServer(SOCKET *sock) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once
 { {
         struct ServerInfo *threads;          struct BlockingServerConnection *connections[NUM_CLIENTS];
         int threadIndex = 0;          int connIndex = 0;
           SOCKET tmpSock;
         // allocate enough space to keep track of NUM_CLIENTS connections          SOCKADDR_IN tmpSockAddr;
         threads = malloc(sizeof(struct ServerInfo) * NUM_CLIENTS);  
         memset(threads, 0, sizeof(struct ServerInfo) * NUM_CLIENTS);  
  
         // we require one connection from each client thread         // we require one connection from each client thread
         for (threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {          for (connIndex = 0; connIndex < NUM_CLIENTS; connIndex++) {
                         // accept connection                         // accept connection
                         threads[threadIndex].connectedSocket = accept(*sock, (SOCKADDR *) &threads[threadIndex].clientAddr, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket                          tmpSock = accept(*sock, (SOCKADDR *) &tmpSockAddr, &sizeofSOCKADDR_IN);
                         ok(threads[threadIndex].connectedSocket != INVALID_SOCKET, "error accepting socket\n");                          ok(tmpSock != INVALID_SOCKET, "error accepting socket\n");
  
                         // spawn thread to handle sending data                          // handle new connection
                         threads[threadIndex].threadHandle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer_ProcessConnection, &threads[threadIndex], 0, &threads[threadIndex].threadID);                          connections[connIndex] = BlockingServerConnection_New(tmpSock, tmpSockAddr);
         }         }
  
         // wait for all clients to receive data before cleaning up          // clean up connections
         for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {          for(connIndex = 0; connIndex < NUM_CLIENTS; connIndex++) {
                 WaitForSingleObject(threads[threadIndex].threadHandle, INFINITE);                  BlockingServerConnection_Delete(connections[connIndex]);
           }
         }         }
  
         free(threads);  static struct BlockingServerConnection * BlockingServerConnection_New(SOCKET sock, SOCKADDR_IN clientAddr)
   {
           struct BlockingServerConnection *connection;
           connection = malloc(sizeof(struct BlockingServerConnection));
           memset(connection, 0, sizeof(struct BlockingServerConnection));
   
           connection->connectedSocket = sock;
           connection->clientAddr = clientAddr;
   
           // spawn thread to handle sending data
           connection->serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServerConnection_Run, connection, 0, &connection->serverThread.ID);
   
           return connection;
 } }
  
 static void BlockingServer_ProcessConnection(struct ServerInfo *t)  static void BlockingServerConnection_Run(struct BlockingServerConnection *connection)
 { {
         // this will handle all connections to the server, it's in its own function to allow for multithreading         // this will handle all connections to the server, it's in its own function to allow for multithreading
         int bClosed;         int bClosed;
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         // loop and send data         // loop and send data
         while( totCharsSent < TEST_DATA_SIZE ) {         while( totCharsSent < TEST_DATA_SIZE ) {
                 numCharsSent = send(t->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0);                  numCharsSent = send(connection->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0);
                 ok( numCharsSent != SOCKET_ERROR, "socket error\n" );                 ok( numCharsSent != SOCKET_ERROR, "socket error\n" );
  
                 // pass if send buffer is full                 // pass if send buffer is full
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                 totCharsSent += numCharsSent;                 totCharsSent += numCharsSent;
         }         }
  
         bClosed = !closesocket(t->connectedSocket);          bClosed = !closesocket(connection->connectedSocket);
         ok(bClosed,"Error closing socket\n");         ok(bClosed,"Error closing socket\n");
 } }
  
   static void BlockingServerConnection_Delete(struct BlockingServerConnection *c)
   {
           // wait for client to receive data before cleaning up
           WaitForSingleObject(c->serverThread.Handle, INFINITE);
   
           free(c);
   }
   
 static void test_ClientServerBlocking_1(void) static void test_ClientServerBlocking_1(void)
 { {
         struct ThreadInfo serverThread;         struct ThreadInfo serverThread;
           struct ThreadInfo *clientThreads;
         DWORD waitStatus;         DWORD waitStatus;
         SOCKET sock;         SOCKET sock;
         SOCKADDR_IN server;         SOCKADDR_IN server;
         int serverPort;         int serverPort;
         int threadIndex = 0;         int threadIndex = 0;
         struct ThreadInfo *clientThreads;  
  
         // create socket, bind server and start listening         // create socket, bind server and start listening
         serverPort = BlockingServer_Init(SOCK_STREAM, &sock, &server);         serverPort = BlockingServer_Init(SOCK_STREAM, &sock, &server);
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         trace("test 3 of %d:\n", numTests);         trace("test 3 of %d:\n", numTests);
         test_Cleanup();         test_Cleanup();
  
   trace("all tests done\n");          trace("all " __FILE__ " tests done\n");
  
         free(gTestData);         free(gTestData);
 } }


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Rizwan Kassim
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