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Diff for /wine4/wine/dlls/wsock32/tests/wsock32_main.c between version 1.22 and 1.30

version 1.22, 2005/02/24 01:15:57 version 1.30, 2005/02/25 06:39:52
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 /* /*
  * Unit tests for 32-bit socket functions in Wine   * Unit tests for 32-bit WinSock 1.1 functions in Wine
  *  *
  * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg  * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg
    * standalone boilerplate copyright (c) 2004,2005 Dan Kegel
  *  *
  * This library is free software; you can redistribute it and/or  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public  * modify it under the terms of the GNU Lesser General Public
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 #include <winsock.h> #include <winsock.h>
 #include <wtypes.h> #include <wtypes.h>
 #include <winerror.h> #include <winerror.h>
 #include <string.h>  
  
   /* To build outside Wine tree, compile with cl -DSTANDALONE -D_X86_ wsock32_main.c wsock32.lib */
 #ifndef STANDALONE #ifndef STANDALONE
 #include "wine/test.h" #include "wine/test.h"
 #else #else
 #include <assert.h>  #include <stdarg.h>
   #include <stdio.h>
 #define START_TEST(name) main(int argc, char **argv) #define START_TEST(name) main(int argc, char **argv)
 #define ok(condition, msg) \ #define ok(condition, msg) \
         do { \         do { \
                 if(!(condition)) \                 if(!(condition)) \
                 { \                 { \
                         fprintf(stderr,"failed at %d\n",__LINE__); \                         fprintf(stderr,"failed at %d\n",__LINE__); \
                         exit(0); \                          exit(1); \
                 } \                 } \
         } while(0)         } while(0)
  
 #define todo_wine #define todo_wine
   static void trace(const char *s, ...)
   {
           va_list elipsis;
           va_start (elipsis, s);
           vprintf(s, elipsis);
           va_end(elipsis);
   }
 #endif #endif
  
 // clients threads to create // clients threads to create
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 // amount of data to transfer from each client to server // amount of data to transfer from each client to server
 #define TEST_DATA_SIZE 145243 #define TEST_DATA_SIZE 145243
  
 // tracks number of clients that have successfull transferred data  // max time (seconds) to run test.
 volatile int clientsDone = 0;  // On a 650 Mhz Linux system with tcpdump running, it takes 8 seconds.
   #define TEST_TIMEOUT 20
  
 // we often pass this size by reference // we often pass this size by reference
 int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN);
  
 // global test data; server sends it to client, then client verifies it // global test data; server sends it to client, then client verifies it
 char *testData;  char *gTestData;
   
 struct TestParams {  
         int serverSock;  
         int serverType;  
         int serverPort;  
         int clientPort[NUM_CLIENTS];  
 };  
   
 struct ClientParams {  
         struct TestParams *test;  
         int clientNum; // 1...NUM_CLIENTS  
 };  
  
 struct MyThread {  struct ThreadInfo {
         HANDLE Handle;         HANDLE Handle;
         DWORD ID;         DWORD ID;
 }; };
  
 struct ServerThread {  struct BlockingServerConnection {
         HANDLE ServerThread;          struct ThreadInfo serverThread;
         DWORD ServerThreadID;          SOCKET connectedSocket; // socket to communicate with client
         SOCKET ConnectedSocket; // socket to communicate with client          SOCKADDR_IN clientAddr; // client info
         SOCKADDR_IN Client; // client info  
 }; };
  
 static void test_Startup(void); static void test_Startup(void);
 static void test_Cleanup(void);  
 void BlockingClient(volatile int *serverPort);  
 void BlockingServer(volatile int *port);  
 static void test_ClientServerBlocking_1(void); static void test_ClientServerBlocking_1(void);
 static void test_Startup(void);  static void test_Cleanup(void);
   
 // StartNetworkApp creates socket sock of type type and returns assigned port number in addr.  
 void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr)  
 {  
         SOCKADDR_IN tmpAddr;  
         int tmpAddrSize;  
         int bindOK;  
   
         // create socket  
         *sock = socket(AF_INET, type, 0);  
         ok( *sock != INVALID_SOCKET , "Error in socket()");  
         if (*sock == INVALID_SOCKET) {  
                 WSACleanup();  
                 exit(0);  
         }  
   
         addr->sin_family = AF_INET;  
         addr->sin_addr.s_addr = INADDR_ANY;  
         addr->sin_port = htons(0);  
   
         // bind socket to port  
         bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeof(*addr));  
         ok( bindOK , "Error binding client to socket");  
         if( !bindOK ) {  
                 WSACleanup();  
                 exit(0);  
         }  
  
         // get port number  static void BlockingClient(int *serverPort);
         tmpAddrSize = sizeof(tmpAddr);  static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr);
         getsockname(*sock, (SOCKADDR *) &tmpAddr, &tmpAddrSize);  static void BlockingServer(SOCKET *sock);
         addr->sin_port = tmpAddr.sin_port;  static struct BlockingServerConnection * BlockingServerConnection_New(SOCKET sock, SOCKADDR_IN clientAddr);
 }  static void BlockingServerConnection_Run(struct BlockingServerConnection *t);
   static void BlockingServerConnection_Delete(struct BlockingServerConnection *c);
  
 void BlockingClient(volatile int *serverPort)  static void BlockingClient(int *serverPort)
 { {
         SOCKET sock;         SOCKET sock;
         SOCKADDR_IN client, server;          SOCKADDR_IN server;
         HOSTENT *hp;         HOSTENT *hp;
         int connectError;         int connectError;
         int totCharsReceived = 0;         int totCharsReceived = 0;
         int numCharsReceived;         int numCharsReceived;
         int memSame;         int memSame;
         int yieldCounter = 0;  
         char buf[1001];         char buf[1001];
  
         StartNetworkApp(SOCK_STREAM, &sock, &client);          // create socket
           sock = socket(AF_INET, SOCK_STREAM, 0);
         //trace("client port %d\n",ntohs(client.sin_port));          ok( sock != INVALID_SOCKET , "Error in socket()\n");
           if (sock == INVALID_SOCKET) {
                   WSACleanup();
                   exit(0);
           }
  
         hp = gethostbyname("localhost");         hp = gethostbyname("localhost");
  
         // yield until server determines its random port number  
         while(*serverPort == 0)  
                 SwitchToThread();  
   
         server.sin_family = AF_INET;         server.sin_family = AF_INET;
         server.sin_addr = *(struct in_addr *) hp->h_addr;         server.sin_addr = *(struct in_addr *) hp->h_addr;
         server.sin_port = *serverPort;         server.sin_port = *serverPort;
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         // start receiving data from server         // start receiving data from server
         while( totCharsReceived < TEST_DATA_SIZE ) {         while( totCharsReceived < TEST_DATA_SIZE ) {
                 numCharsReceived = recv(sock, buf, 1000, 0);                 numCharsReceived = recv(sock, buf, 1000, 0);
                 ok( numCharsReceived > 0, "socket was closed unexpectedly" );                  ok( numCharsReceived > 0, "socket was closed unexpectedly\n" );
  
                 // check received data againt global test data                 // check received data againt global test data
                 memSame = ! memcmp(buf,testData+totCharsReceived,numCharsReceived);                  memSame = ! memcmp(buf,gTestData+totCharsReceived,numCharsReceived);
                 ok( memSame, "data integrity lost during transfer" );                  ok( memSame, "data integrity lost during transfer\n" );
                 totCharsReceived += numCharsReceived;                 totCharsReceived += numCharsReceived;
   
                 // yield to our other threads  
                 if(yieldCounter % 20 == 0) {  
                         //SwitchToThread();  
                 }                 }
                 yieldCounter++;  
         }         }
  
         //trace("client done\n");  static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr)
         clientsDone++;  {
           // BlockingServer_Init creates socket sock of type type and returns assigned port number in addr.
           // returns server port number
   
           SOCKADDR_IN tmpAddr;
           int bindOK;
           int listenReturn;
   
           // create socket
           *sock = socket(AF_INET, type, 0);
           ok( *sock != INVALID_SOCKET , "Error in socket()\n");
           if (*sock == INVALID_SOCKET) {
                   WSACleanup();
                   exit(0);
 } }
  
 void ProcessConnection(struct ServerThread *t)          addr->sin_family = AF_INET;
 {          addr->sin_addr.s_addr = INADDR_ANY;
         // this will handle all connections to the server, it's in its own function to allow for multithreading          addr->sin_port = htons(0);
         int bClosed;  
         int totCharsSent = 0;  
         int numCharsSent;  
         int yieldCounter = 0;  
         const int charsPerSend = 2000;  
  
         // loop and send data          // bind socket to port
         while( totCharsSent < TEST_DATA_SIZE ) {          bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeofSOCKADDR_IN);
                 numCharsSent = send(t->ConnectedSocket, testData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0);          ok( bindOK , "Error binding client to socket\n");
                 ok( numCharsSent != SOCKET_ERROR, "socket error" );          if( !bindOK ) {
                 if(numCharsSent == SOCKET_ERROR) {                  WSACleanup();
                         printf("error code: %d",WSAGetLastError());                  exit(0);
                 }                 }
                 totCharsSent += numCharsSent;  
  
                 // yield to our other threads          // get port number
                 if(yieldCounter % 20 == 0) {          getsockname(*sock, (SOCKADDR *) &tmpAddr, &sizeofSOCKADDR_IN);
                         //SwitchToThread();          addr->sin_port = tmpAddr.sin_port;
   
           // listen on port
           listenReturn = listen(*sock, NUM_CLIENTS);
           ok(listenReturn != SOCKET_ERROR, "error listening on socket\n");
   
           return addr->sin_port;
                 }                 }
                 yieldCounter++;  
   static void BlockingServer(SOCKET *sock) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once
   {
           struct BlockingServerConnection *connections[NUM_CLIENTS];
           int connIndex = 0;
           SOCKET tmpSock;
           SOCKADDR_IN tmpSockAddr;
   
           // we require one connection from each client thread
           for (connIndex = 0; connIndex < NUM_CLIENTS; connIndex++) {
                           // accept connection
                           tmpSock = accept(*sock, (SOCKADDR *) &tmpSockAddr, &sizeofSOCKADDR_IN);
                           ok(tmpSock != INVALID_SOCKET, "error accepting socket\n");
   
                           // handle new connection
                           connections[connIndex] = BlockingServerConnection_New(tmpSock, tmpSockAddr);
         }         }
  
         bClosed = !closesocket(t->ConnectedSocket);          // clean up connections
         ok(bClosed,"Error closing socket");          for(connIndex = 0; connIndex < NUM_CLIENTS; connIndex++) {
                   BlockingServerConnection_Delete(connections[connIndex]);
           }
 } }
  
 void BlockingServer(volatile int *port) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once  static struct BlockingServerConnection * BlockingServerConnection_New(SOCKET sock, SOCKADDR_IN clientAddr)
 { {
         struct ServerThread *Threads;          struct BlockingServerConnection *connection;
         int ThreadIndex = 0;          connection = malloc(sizeof(struct BlockingServerConnection));
           memset(connection, 0, sizeof(struct BlockingServerConnection));
  
         SOCKET sock;          connection->connectedSocket = sock;
         SOCKADDR_IN server;          connection->clientAddr = clientAddr;
         int ListenReturn;  
           // spawn thread to handle sending data
           connection->serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServerConnection_Run, connection, 0, &connection->serverThread.ID);
  
         StartNetworkApp(SOCK_STREAM, &sock, &server);          return connection;
   }
  
         // allocate enough space to keep track of NUM_CLIENTS connections  static void BlockingServerConnection_Run(struct BlockingServerConnection *connection)
         Threads = malloc(sizeof(struct ServerThread) * NUM_CLIENTS);  {
         memset(Threads, 0, sizeof(struct ServerThread) * NUM_CLIENTS);          // this will handle all connections to the server, it's in its own function to allow for multithreading
           int bClosed;
           int totCharsSent = 0;
           int numCharsSent;
           const int charsPerSend = 2000;
  
         // listen on port          // loop and send data
         ListenReturn = listen(sock, NUM_CLIENTS);          while( totCharsSent < TEST_DATA_SIZE ) {
         ok(ListenReturn != SOCKET_ERROR, "error listening on socket");                  numCharsSent = send(connection->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0);
                   ok( numCharsSent != SOCKET_ERROR, "socket error\n" );
  
         // set the port parameter; clients now know we're ready to accept connections                  // pass if send buffer is full
         *port = server.sin_port;                  if(numCharsSent == 0) {
                           Sleep(100);
                   }
  
         // we require one connection from each client thread                  totCharsSent += numCharsSent;
         for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) {          }
                         // accept connection  
                         Threads[ThreadIndex].ConnectedSocket = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket  
                         ok(Threads[ThreadIndex].ConnectedSocket != INVALID_SOCKET, "error accepting socket");  
  
                         // spawn thread to handle sending data          bClosed = !closesocket(connection->connectedSocket);
                         Threads[ThreadIndex].ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &Threads[ThreadIndex], 0, &Threads[ThreadIndex].ServerThreadID);          ok(bClosed,"Error closing socket\n");
         }         }
  
         // wait for all clients to receive data before cleaning up  static void BlockingServerConnection_Delete(struct BlockingServerConnection *c)
         while (clientsDone != NUM_CLIENTS)  {
                 SwitchToThread();          // wait for client to receive data before cleaning up
           WaitForSingleObject(c->serverThread.Handle, INFINITE);
  
         free(Threads);          free(c);
 } }
  
 static void test_ClientServerBlocking_1(void) static void test_ClientServerBlocking_1(void)
 { {
         int ThreadIndex = 0;          struct ThreadInfo serverThread;
         // tell the compiler not to optimize code relating to serverPort          struct ThreadInfo *clientThreads;
         volatile int serverPort = 0;          DWORD waitStatus;
         struct MyThread ServerThread;          SOCKET sock;
         struct MyThread *ClientThreads;          SOCKADDR_IN server;
           int serverPort;
           int threadIndex = 0;
  
         ClientThreads = malloc(sizeof(struct MyThread) * NUM_CLIENTS);          // create socket, bind server and start listening
         memset(ClientThreads, 0, sizeof(struct MyThread) * NUM_CLIENTS);          serverPort = BlockingServer_Init(SOCK_STREAM, &sock, &server);
  
         trace("starting main server thread\n");          // start server thread
         ClientThreads[ThreadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, (void *) &serverPort, 0, &ClientThreads[ThreadIndex].ID);          trace("starting server thread\n");
           serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &sock, 0, &serverThread.ID);
  
         for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) {          // start client threads
                 ServerThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) &serverPort, 0, &ServerThread.ID);          clientThreads = malloc(sizeof(struct ThreadInfo) * NUM_CLIENTS);
           memset(clientThreads, 0, sizeof(struct ThreadInfo) * NUM_CLIENTS);
   
           for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {
                   clientThreads[threadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) &serverPort, 0, &clientThreads[threadIndex].ID);
         }         }
         trace("%d clients started\n", NUM_CLIENTS);         trace("%d clients started\n", NUM_CLIENTS);
  
         // wait for all clients to receive data before cleaning up          // server thread needs to end before cleaning up
         while (clientsDone != NUM_CLIENTS)          waitStatus = WaitForSingleObject(serverThread.Handle, TEST_TIMEOUT * 1000);
                 SwitchToThread();          ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" );
  
         free(ClientThreads);          // wait for all clients to receive data before cleaning up
           for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {
                   WaitForSingleObject(clientThreads[threadIndex].Handle, INFINITE);
           }
  
         trace("test_ClientServerBlocking_1 done\n");          free(clientThreads);
 } }
  
 static void test_Startup(void) static void test_Startup(void)
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         wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData);         wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData);
         versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1);         versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1);
  
         ok( versionOK , "WSAStartup returns an incompatible sockets version");          ok( versionOK , "WSAStartup returns an incompatible sockets version\n");
         if ( !versionOK ) {         if ( !versionOK ) {
                 WSACleanup();                 WSACleanup();
                 exit(0);                 exit(0);
         }         }
  
         ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()");          ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()\n");
         trace("startup ok\n");         trace("startup ok\n");
 } }
  
   
 static void test_Cleanup(void) static void test_Cleanup(void)
 { {
         int cleanupOK;         int cleanupOK;
  
         cleanupOK = ! WSACleanup();         cleanupOK = ! WSACleanup();
  
         ok( cleanupOK , "error in WSACleanup()");          ok( cleanupOK , "error in WSACleanup()\n");
         trace("cleanup ok\n");         trace("cleanup ok\n");
 } }
  
 START_TEST(wsock32_main) START_TEST(wsock32_main)
 { {
         const int numTests = 3;         const int numTests = 3;
         testData = malloc(TEST_DATA_SIZE);          gTestData = malloc(TEST_DATA_SIZE);
  
         trace("test 1 of %d:\n", numTests);         trace("test 1 of %d:\n", numTests);
         test_Startup();         test_Startup();
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         trace("test 3 of %d:\n", numTests);         trace("test 3 of %d:\n", numTests);
         test_Cleanup();         test_Cleanup();
  
   trace("all tests done\n");          trace("all " __FILE__ " tests done\n");
   
         // wait for all clients to receive data before cleaning up  
         while (clientsDone != NUM_CLIENTS)  
                 SwitchToThread();  
  
         free(testData);          free(gTestData);
 } }


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Rizwan Kassim
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