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version 1.24, 2005/02/24 02:52:29
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version 1.30, 2005/02/25 06:39:52
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| /* | /* |
| * Unit tests for 32-bit socket functions in Wine |
* Unit tests for 32-bit WinSock 1.1 functions in Wine |
| * | * |
| * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg | * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg |
| |
* standalone boilerplate copyright (c) 2004,2005 Dan Kegel |
| * | * |
| * This library is free software; you can redistribute it and/or | * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public | * modify it under the terms of the GNU Lesser General Public |
|
|
|
| #include <winsock.h> | #include <winsock.h> |
| #include <wtypes.h> | #include <wtypes.h> |
| #include <winerror.h> | #include <winerror.h> |
| #include <string.h> |
|
| | |
| |
/* To build outside Wine tree, compile with cl -DSTANDALONE -D_X86_ wsock32_main.c wsock32.lib */ |
| #ifndef STANDALONE | #ifndef STANDALONE |
| #include "wine/test.h" | #include "wine/test.h" |
| #else | #else |
| #include <assert.h> |
#include <stdarg.h> |
| |
#include <stdio.h> |
| #define START_TEST(name) main(int argc, char **argv) | #define START_TEST(name) main(int argc, char **argv) |
| #define ok(condition, msg) \ | #define ok(condition, msg) \ |
| do { \ | do { \ |
| if(!(condition)) \ | if(!(condition)) \ |
| { \ | { \ |
| fprintf(stderr,"failed at %d\n",__LINE__); \ | fprintf(stderr,"failed at %d\n",__LINE__); \ |
| exit(0); \ |
exit(1); \ |
| } \ | } \ |
| } while(0) | } while(0) |
| | |
| #define todo_wine | #define todo_wine |
| |
static void trace(const char *s, ...) |
| |
{ |
| |
va_list elipsis; |
| |
va_start (elipsis, s); |
| |
vprintf(s, elipsis); |
| |
va_end(elipsis); |
| |
} |
| #endif | #endif |
| | |
| // clients threads to create | // clients threads to create |
|
|
|
| // amount of data to transfer from each client to server | // amount of data to transfer from each client to server |
| #define TEST_DATA_SIZE 145243 | #define TEST_DATA_SIZE 145243 |
| | |
| // max time (seconds) to run test |
// max time (seconds) to run test. |
| #define TEST_TIMEOUT 10 |
// On a 650 Mhz Linux system with tcpdump running, it takes 8 seconds. |
| |
#define TEST_TIMEOUT 20 |
| | |
| // we often pass this size by reference | // we often pass this size by reference |
| int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); | int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); |
|
|
|
| // global test data; server sends it to client, then client verifies it | // global test data; server sends it to client, then client verifies it |
| char *gTestData; | char *gTestData; |
| | |
| struct MyThread { |
struct ThreadInfo { |
| HANDLE Handle; | HANDLE Handle; |
| DWORD ID; | DWORD ID; |
| }; | }; |
| | |
| struct ServerThread { |
struct BlockingServerConnection { |
| HANDLE ServerThread; |
struct ThreadInfo serverThread; |
| DWORD ServerThreadID; |
SOCKET connectedSocket; // socket to communicate with client |
| SOCKET ConnectedSocket; // socket to communicate with client |
SOCKADDR_IN clientAddr; // client info |
| SOCKADDR_IN Client; // client info |
|
| }; | }; |
| | |
| static void test_Startup(void); | static void test_Startup(void); |
| static void test_ClientServerBlocking_1(void); | static void test_ClientServerBlocking_1(void); |
| static void test_Cleanup(void); | static void test_Cleanup(void); |
| | |
| static void StartBlockingClients(int *serverPort); |
|
| static void BlockingClient(int *serverPort); | static void BlockingClient(int *serverPort); |
| static void BlockingServer(); |
static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr); |
| |
static void BlockingServer(SOCKET *sock); |
| |
static struct BlockingServerConnection * BlockingServerConnection_New(SOCKET sock, SOCKADDR_IN clientAddr); |
| |
static void BlockingServerConnection_Run(struct BlockingServerConnection *t); |
| |
static void BlockingServerConnection_Delete(struct BlockingServerConnection *c); |
| | |
| // StartNetworkApp creates socket sock of type type and returns assigned port number in addr. |
static void BlockingClient(int *serverPort) |
| void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr) |
|
| { |
|
| SOCKADDR_IN tmpAddr; |
|
| int tmpAddrSize; |
|
| int bindOK; |
|
| |
|
| // create socket |
|
| *sock = socket(AF_INET, type, 0); |
|
| ok( *sock != INVALID_SOCKET , "Error in socket()\n"); |
|
| if (*sock == INVALID_SOCKET) { |
|
| WSACleanup(); |
|
| exit(0); |
|
| } |
|
| |
|
| addr->sin_family = AF_INET; |
|
| addr->sin_addr.s_addr = INADDR_ANY; |
|
| addr->sin_port = htons(0); |
|
| |
|
| // bind socket to port |
|
| bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeof(*addr)); |
|
| ok( bindOK , "Error binding client to socket\n"); |
|
| if( !bindOK ) { |
|
| WSACleanup(); |
|
| exit(0); |
|
| } |
|
| |
|
| // get port number |
|
| tmpAddrSize = sizeof(tmpAddr); |
|
| getsockname(*sock, (SOCKADDR *) &tmpAddr, &tmpAddrSize); |
|
| addr->sin_port = tmpAddr.sin_port; |
|
| } |
|
| |
|
| void BlockingClient(int *serverPort) |
|
| { | { |
| SOCKET sock; | SOCKET sock; |
| SOCKADDR_IN client, server; |
SOCKADDR_IN server; |
| HOSTENT *hp; | HOSTENT *hp; |
| int connectError; | int connectError; |
| int totCharsReceived = 0; | int totCharsReceived = 0; |
| int numCharsReceived; | int numCharsReceived; |
| int memSame; | int memSame; |
| int yieldCounter = 0; |
|
| char buf[1001]; | char buf[1001]; |
| | |
| StartNetworkApp(SOCK_STREAM, &sock, &client); |
// create socket |
| |
sock = socket(AF_INET, SOCK_STREAM, 0); |
| //trace("client port %d\n",ntohs(client.sin_port)); |
ok( sock != INVALID_SOCKET , "Error in socket()\n"); |
| |
if (sock == INVALID_SOCKET) { |
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WSACleanup(); |
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exit(0); |
| |
} |
| | |
| hp = gethostbyname("localhost"); | hp = gethostbyname("localhost"); |
| | |
|
|
|
| memSame = ! memcmp(buf,gTestData+totCharsReceived,numCharsReceived); | memSame = ! memcmp(buf,gTestData+totCharsReceived,numCharsReceived); |
| ok( memSame, "data integrity lost during transfer\n" ); | ok( memSame, "data integrity lost during transfer\n" ); |
| totCharsReceived += numCharsReceived; | totCharsReceived += numCharsReceived; |
| |
|
| // yield to our other threads |
|
| if(yieldCounter % 20 == 0) { |
|
| //Sleep(100); |
|
| } | } |
| yieldCounter++; |
|
| } |
|
| |
|
| //trace("client done\n"); |
|
| } | } |
| | |
| void BlockingServer_ProcessConnection(struct ServerThread *t) |
static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr) |
| { | { |
| // this will handle all connections to the server, it's in its own function to allow for multithreading |
// BlockingServer_Init creates socket sock of type type and returns assigned port number in addr. |
| int bClosed; |
// returns server port number |
| int totCharsSent = 0; |
|
| int numCharsSent; |
|
| int yieldCounter = 0; |
|
| const int charsPerSend = 2000; |
|
| |
|
| // loop and send data |
|
| while( totCharsSent < TEST_DATA_SIZE ) { |
|
| numCharsSent = send(t->ConnectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0); |
|
| ok( numCharsSent != SOCKET_ERROR, "socket error\n" ); |
|
| if(numCharsSent == SOCKET_ERROR) { |
|
| printf("error code: %d",WSAGetLastError()); |
|
| } |
|
| totCharsSent += numCharsSent; |
|
| | |
| // yield to our other threads |
SOCKADDR_IN tmpAddr; |
| if(yieldCounter % 20 == 0) { |
int bindOK; |
| //Sleep(100); |
int listenReturn; |
| } |
|
| yieldCounter++; |
|
| } |
|
| | |
| bClosed = !closesocket(t->ConnectedSocket); |
// create socket |
| ok(bClosed,"Error closing socket\n"); |
*sock = socket(AF_INET, type, 0); |
| |
ok( *sock != INVALID_SOCKET , "Error in socket()\n"); |
| |
if (*sock == INVALID_SOCKET) { |
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WSACleanup(); |
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exit(0); |
| } | } |
| | |
| void BlockingServer() // listens for incoming connections and accepts up to NUM_CLIENTS connections at once |
addr->sin_family = AF_INET; |
| { |
addr->sin_addr.s_addr = INADDR_ANY; |
| struct ServerThread *Threads; |
addr->sin_port = htons(0); |
| int ThreadIndex = 0; |
|
| int serverPort = 0; |
|
| |
|
| SOCKET sock; |
|
| SOCKADDR_IN server; |
|
| int ListenReturn; |
|
| | |
| StartNetworkApp(SOCK_STREAM, &sock, &server); |
// bind socket to port |
| |
bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeofSOCKADDR_IN); |
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ok( bindOK , "Error binding client to socket\n"); |
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if( !bindOK ) { |
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WSACleanup(); |
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exit(0); |
| |
} |
| | |
| // allocate enough space to keep track of NUM_CLIENTS connections |
// get port number |
| Threads = malloc(sizeof(struct ServerThread) * NUM_CLIENTS); |
getsockname(*sock, (SOCKADDR *) &tmpAddr, &sizeofSOCKADDR_IN); |
| memset(Threads, 0, sizeof(struct ServerThread) * NUM_CLIENTS); |
addr->sin_port = tmpAddr.sin_port; |
| | |
| // listen on port | // listen on port |
| ListenReturn = listen(sock, NUM_CLIENTS); |
listenReturn = listen(*sock, NUM_CLIENTS); |
| ok(ListenReturn != SOCKET_ERROR, "error listening on socket\n"); |
ok(listenReturn != SOCKET_ERROR, "error listening on socket\n"); |
| | |
| // set the port parameter; clients now know we're ready to accept connections |
return addr->sin_port; |
| serverPort = server.sin_port; |
} |
| | |
| // bound to port; now we can start clients |
static void BlockingServer(SOCKET *sock) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once |
| CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &StartBlockingClients, &serverPort, 0, NULL); |
{ |
| |
struct BlockingServerConnection *connections[NUM_CLIENTS]; |
| |
int connIndex = 0; |
| |
SOCKET tmpSock; |
| |
SOCKADDR_IN tmpSockAddr; |
| | |
| // we require one connection from each client thread | // we require one connection from each client thread |
| for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { |
for (connIndex = 0; connIndex < NUM_CLIENTS; connIndex++) { |
| // accept connection | // accept connection |
| Threads[ThreadIndex].ConnectedSocket = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket |
tmpSock = accept(*sock, (SOCKADDR *) &tmpSockAddr, &sizeofSOCKADDR_IN); |
| ok(Threads[ThreadIndex].ConnectedSocket != INVALID_SOCKET, "error accepting socket\n"); |
ok(tmpSock != INVALID_SOCKET, "error accepting socket\n"); |
| | |
| // spawn thread to handle sending data |
// handle new connection |
| Threads[ThreadIndex].ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer_ProcessConnection, &Threads[ThreadIndex], 0, &Threads[ThreadIndex].ServerThreadID); |
connections[connIndex] = BlockingServerConnection_New(tmpSock, tmpSockAddr); |
| } | } |
| | |
| // wait for all clients to receive data before cleaning up |
// clean up connections |
| for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { |
for(connIndex = 0; connIndex < NUM_CLIENTS; connIndex++) { |
| WaitForSingleObject(Threads[ThreadIndex].ServerThread, INFINITE); |
BlockingServerConnection_Delete(connections[connIndex]); |
| |
} |
| } | } |
| | |
| free(Threads); |
static struct BlockingServerConnection * BlockingServerConnection_New(SOCKET sock, SOCKADDR_IN clientAddr) |
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{ |
| |
struct BlockingServerConnection *connection; |
| |
connection = malloc(sizeof(struct BlockingServerConnection)); |
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memset(connection, 0, sizeof(struct BlockingServerConnection)); |
| |
|
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connection->connectedSocket = sock; |
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connection->clientAddr = clientAddr; |
| |
|
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// spawn thread to handle sending data |
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connection->serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServerConnection_Run, connection, 0, &connection->serverThread.ID); |
| |
|
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return connection; |
| } | } |
| | |
| static void StartBlockingClients(int *serverPort) |
static void BlockingServerConnection_Run(struct BlockingServerConnection *connection) |
| { | { |
| int ThreadIndex = 0; |
// this will handle all connections to the server, it's in its own function to allow for multithreading |
| struct MyThread *ClientThreads; |
int bClosed; |
| |
int totCharsSent = 0; |
| |
int numCharsSent; |
| |
const int charsPerSend = 2000; |
| | |
| ClientThreads = malloc(sizeof(struct MyThread) * NUM_CLIENTS); |
// loop and send data |
| memset(ClientThreads, 0, sizeof(struct MyThread) * NUM_CLIENTS); |
while( totCharsSent < TEST_DATA_SIZE ) { |
| |
numCharsSent = send(connection->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0); |
| |
ok( numCharsSent != SOCKET_ERROR, "socket error\n" ); |
| | |
| for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { |
// pass if send buffer is full |
| ClientThreads[ThreadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) serverPort, 0, &ClientThreads[ThreadIndex].ID); |
if(numCharsSent == 0) { |
| |
Sleep(100); |
| } | } |
| trace("%d clients started\n", NUM_CLIENTS); |
|
| | |
| // wait for all clients to receive data before cleaning up |
totCharsSent += numCharsSent; |
| for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { |
} |
| WaitForSingleObject(ClientThreads[ThreadIndex].Handle, INFINITE); |
|
| |
bClosed = !closesocket(connection->connectedSocket); |
| |
ok(bClosed,"Error closing socket\n"); |
| } | } |
| | |
| free(ClientThreads); |
static void BlockingServerConnection_Delete(struct BlockingServerConnection *c) |
| |
{ |
| |
// wait for client to receive data before cleaning up |
| |
WaitForSingleObject(c->serverThread.Handle, INFINITE); |
| |
|
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free(c); |
| } | } |
| | |
| static void test_ClientServerBlocking_1(void) | static void test_ClientServerBlocking_1(void) |
| { | { |
| struct MyThread ServerThread; |
struct ThreadInfo serverThread; |
| |
struct ThreadInfo *clientThreads; |
| DWORD waitStatus; | DWORD waitStatus; |
| |
SOCKET sock; |
| |
SOCKADDR_IN server; |
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int serverPort; |
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int threadIndex = 0; |
| |
|
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// create socket, bind server and start listening |
| |
serverPort = BlockingServer_Init(SOCK_STREAM, &sock, &server); |
| | |
| // start server thread | // start server thread |
| // server starts client threads after it binds to a port. |
trace("starting server thread\n"); |
| trace("starting main server thread\n"); |
serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &sock, 0, &serverThread.ID); |
| ServerThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, NULL, 0, &ServerThread.ID); |
|
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// start client threads |
| |
clientThreads = malloc(sizeof(struct ThreadInfo) * NUM_CLIENTS); |
| |
memset(clientThreads, 0, sizeof(struct ThreadInfo) * NUM_CLIENTS); |
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|
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for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
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clientThreads[threadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) &serverPort, 0, &clientThreads[threadIndex].ID); |
| |
} |
| |
trace("%d clients started\n", NUM_CLIENTS); |
| | |
| // server thread needs to end before cleaning up | // server thread needs to end before cleaning up |
| waitStatus = WaitForSingleObject(ServerThread.Handle, TEST_TIMEOUT * 1000); |
waitStatus = WaitForSingleObject(serverThread.Handle, TEST_TIMEOUT * 1000); |
| ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" ); | ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" ); |
| | |
| trace("test_ClientServerBlocking_1 done\n"); |
// wait for all clients to receive data before cleaning up |
| |
for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
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WaitForSingleObject(clientThreads[threadIndex].Handle, INFINITE); |
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} |
| |
|
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free(clientThreads); |
| } | } |
| | |
| static void test_Startup(void) | static void test_Startup(void) |
|
|
|
| trace("test 3 of %d:\n", numTests); | trace("test 3 of %d:\n", numTests); |
| test_Cleanup(); | test_Cleanup(); |
| | |
| trace("all tests done\n"); |
trace("all " __FILE__ " tests done\n"); |
| | |
| free(gTestData); | free(gTestData); |
| } | } |