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Diff for /wine4/wine/dlls/wsock32/tests/wsock32_main.c between version 1.30 and 1.31

version 1.30, 2005/02/25 06:39:52 version 1.31, 2005/02/25 06:47:29
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 } }
 #endif #endif
  
 // clients threads to create  /* clients threads to create */
 #define NUM_CLIENTS 64 #define NUM_CLIENTS 64
  
 // amount of data to transfer from each client to server  /* amount of data to transfer from each client to server */
 #define TEST_DATA_SIZE 145243 #define TEST_DATA_SIZE 145243
  
 // max time (seconds) to run test.  /* max time (seconds) to run test.
 // On a 650 Mhz Linux system with tcpdump running, it takes 8 seconds.     On a 650 Mhz Linux system with tcpdump running, it takes 8 seconds. */
 #define TEST_TIMEOUT 20 #define TEST_TIMEOUT 20
  
 // we often pass this size by reference  /* we often pass this size by reference */
 int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN);
  
 // global test data; server sends it to client, then client verifies it  /* global test data; server sends it to client, then client verifies it */
 char *gTestData; char *gTestData;
  
 struct ThreadInfo { struct ThreadInfo {
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 struct BlockingServerConnection { struct BlockingServerConnection {
         struct ThreadInfo serverThread;         struct ThreadInfo serverThread;
         SOCKET connectedSocket; // socket to communicate with client          SOCKET connectedSocket; /* socket to communicate with client */
         SOCKADDR_IN clientAddr; // client info          SOCKADDR_IN clientAddr; /* client info */
 }; };
  
 static void test_Startup(void); static void test_Startup(void);
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         int memSame;         int memSame;
         char buf[1001];         char buf[1001];
  
         // create socket          /* create socket */
         sock = socket(AF_INET, SOCK_STREAM, 0);         sock = socket(AF_INET, SOCK_STREAM, 0);
         ok( sock != INVALID_SOCKET , "Error in socket()\n");         ok( sock != INVALID_SOCKET , "Error in socket()\n");
         if (sock == INVALID_SOCKET) {         if (sock == INVALID_SOCKET) {
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         server.sin_addr = *(struct in_addr *) hp->h_addr;         server.sin_addr = *(struct in_addr *) hp->h_addr;
         server.sin_port = *serverPort;         server.sin_port = *serverPort;
  
         // connect to server          /* connect to server */
         connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr));         connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr));
         ok( !connectError , "client cannot connect to host\n");         ok( !connectError , "client cannot connect to host\n");
         if(connectError) {         if(connectError) {
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                 exit(0);                 exit(0);
         }         }
  
         // start receiving data from server          /* start receiving data from server */
         while( totCharsReceived < TEST_DATA_SIZE ) {         while( totCharsReceived < TEST_DATA_SIZE ) {
                 numCharsReceived = recv(sock, buf, 1000, 0);                 numCharsReceived = recv(sock, buf, 1000, 0);
                 ok( numCharsReceived > 0, "socket was closed unexpectedly\n" );                 ok( numCharsReceived > 0, "socket was closed unexpectedly\n" );
  
                 // check received data againt global test data                  /* check received data againt global test data */
                 memSame = ! memcmp(buf,gTestData+totCharsReceived,numCharsReceived);                 memSame = ! memcmp(buf,gTestData+totCharsReceived,numCharsReceived);
                 ok( memSame, "data integrity lost during transfer\n" );                 ok( memSame, "data integrity lost during transfer\n" );
                 totCharsReceived += numCharsReceived;                 totCharsReceived += numCharsReceived;
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 static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr) static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr)
 { {
         // BlockingServer_Init creates socket sock of type type and returns assigned port number in addr.          /* BlockingServer_Init creates socket sock of type type and returns assigned port number in addr.
         // returns server port number             returns server port number */
  
         SOCKADDR_IN tmpAddr;         SOCKADDR_IN tmpAddr;
         int bindOK;         int bindOK;
         int listenReturn;         int listenReturn;
  
         // create socket          /* create socket */
         *sock = socket(AF_INET, type, 0);         *sock = socket(AF_INET, type, 0);
         ok( *sock != INVALID_SOCKET , "Error in socket()\n");         ok( *sock != INVALID_SOCKET , "Error in socket()\n");
         if (*sock == INVALID_SOCKET) {         if (*sock == INVALID_SOCKET) {
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         addr->sin_addr.s_addr = INADDR_ANY;         addr->sin_addr.s_addr = INADDR_ANY;
         addr->sin_port = htons(0);         addr->sin_port = htons(0);
  
         // bind socket to port          /* bind socket to port */
         bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeofSOCKADDR_IN);         bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeofSOCKADDR_IN);
         ok( bindOK , "Error binding client to socket\n");         ok( bindOK , "Error binding client to socket\n");
         if( !bindOK ) {         if( !bindOK ) {
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                 exit(0);                 exit(0);
         }         }
  
         // get port number          /* get port number */
         getsockname(*sock, (SOCKADDR *) &tmpAddr, &sizeofSOCKADDR_IN);         getsockname(*sock, (SOCKADDR *) &tmpAddr, &sizeofSOCKADDR_IN);
         addr->sin_port = tmpAddr.sin_port;         addr->sin_port = tmpAddr.sin_port;
  
         // listen on port          /* listen on port */
         listenReturn = listen(*sock, NUM_CLIENTS);         listenReturn = listen(*sock, NUM_CLIENTS);
         ok(listenReturn != SOCKET_ERROR, "error listening on socket\n");         ok(listenReturn != SOCKET_ERROR, "error listening on socket\n");
  
         return addr->sin_port;         return addr->sin_port;
 } }
  
 static void BlockingServer(SOCKET *sock) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once  static void BlockingServer(SOCKET *sock)
 { {
           /* listens for incoming connections and accepts up to NUM_CLIENTS connections at once */
         struct BlockingServerConnection *connections[NUM_CLIENTS];         struct BlockingServerConnection *connections[NUM_CLIENTS];
         int connIndex = 0;         int connIndex = 0;
         SOCKET tmpSock;         SOCKET tmpSock;
         SOCKADDR_IN tmpSockAddr;         SOCKADDR_IN tmpSockAddr;
  
         // we require one connection from each client thread          /* we require one connection from each client thread */
         for (connIndex = 0; connIndex < NUM_CLIENTS; connIndex++) {         for (connIndex = 0; connIndex < NUM_CLIENTS; connIndex++) {
                         // accept connection                          /* accept connection */
                         tmpSock = accept(*sock, (SOCKADDR *) &tmpSockAddr, &sizeofSOCKADDR_IN);                         tmpSock = accept(*sock, (SOCKADDR *) &tmpSockAddr, &sizeofSOCKADDR_IN);
                         ok(tmpSock != INVALID_SOCKET, "error accepting socket\n");                         ok(tmpSock != INVALID_SOCKET, "error accepting socket\n");
  
                         // handle new connection                          /* handle new connection */
                         connections[connIndex] = BlockingServerConnection_New(tmpSock, tmpSockAddr);                         connections[connIndex] = BlockingServerConnection_New(tmpSock, tmpSockAddr);
         }         }
  
         // clean up connections          /* clean up connections */
         for(connIndex = 0; connIndex < NUM_CLIENTS; connIndex++) {         for(connIndex = 0; connIndex < NUM_CLIENTS; connIndex++) {
                 BlockingServerConnection_Delete(connections[connIndex]);                 BlockingServerConnection_Delete(connections[connIndex]);
         }         }
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         connection->connectedSocket = sock;         connection->connectedSocket = sock;
         connection->clientAddr = clientAddr;         connection->clientAddr = clientAddr;
  
         // spawn thread to handle sending data          /* spawn thread to handle sending data */
         connection->serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServerConnection_Run, connection, 0, &connection->serverThread.ID);         connection->serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServerConnection_Run, connection, 0, &connection->serverThread.ID);
  
         return connection;         return connection;
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 static void BlockingServerConnection_Run(struct BlockingServerConnection *connection) static void BlockingServerConnection_Run(struct BlockingServerConnection *connection)
 { {
         // this will handle all connections to the server, it's in its own function to allow for multithreading          /* BlockingServerConnection_Run handles data transfer */
         int bClosed;         int bClosed;
         int totCharsSent = 0;         int totCharsSent = 0;
         int numCharsSent;         int numCharsSent;
         const int charsPerSend = 2000;         const int charsPerSend = 2000;
  
         // loop and send data          /* loop and send data */
         while( totCharsSent < TEST_DATA_SIZE ) {         while( totCharsSent < TEST_DATA_SIZE ) {
                 numCharsSent = send(connection->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0);                 numCharsSent = send(connection->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0);
                 ok( numCharsSent != SOCKET_ERROR, "socket error\n" );                 ok( numCharsSent != SOCKET_ERROR, "socket error\n" );
  
                 // pass if send buffer is full                  /* pass if send buffer is full */
                 if(numCharsSent == 0) {                 if(numCharsSent == 0) {
                         Sleep(100);                         Sleep(100);
                 }                 }
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 static void BlockingServerConnection_Delete(struct BlockingServerConnection *c) static void BlockingServerConnection_Delete(struct BlockingServerConnection *c)
 { {
         // wait for client to receive data before cleaning up          /* wait for client to receive data before cleaning up */
         WaitForSingleObject(c->serverThread.Handle, INFINITE);         WaitForSingleObject(c->serverThread.Handle, INFINITE);
  
         free(c);         free(c);
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         int serverPort;         int serverPort;
         int threadIndex = 0;         int threadIndex = 0;
  
         // create socket, bind server and start listening          /* create socket, bind server and start listening */
         serverPort = BlockingServer_Init(SOCK_STREAM, &sock, &server);         serverPort = BlockingServer_Init(SOCK_STREAM, &sock, &server);
  
         // start server thread          /* start server thread */
         trace("starting server thread\n");         trace("starting server thread\n");
         serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &sock, 0, &serverThread.ID);         serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &sock, 0, &serverThread.ID);
  
         // start client threads          /* start client threads */
         clientThreads = malloc(sizeof(struct ThreadInfo) * NUM_CLIENTS);         clientThreads = malloc(sizeof(struct ThreadInfo) * NUM_CLIENTS);
         memset(clientThreads, 0, sizeof(struct ThreadInfo) * NUM_CLIENTS);         memset(clientThreads, 0, sizeof(struct ThreadInfo) * NUM_CLIENTS);
  
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         }         }
         trace("%d clients started\n", NUM_CLIENTS);         trace("%d clients started\n", NUM_CLIENTS);
  
         // server thread needs to end before cleaning up          /* server thread needs to end before cleaning up */
         waitStatus = WaitForSingleObject(serverThread.Handle, TEST_TIMEOUT * 1000);         waitStatus = WaitForSingleObject(serverThread.Handle, TEST_TIMEOUT * 1000);
         ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" );         ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" );
  
         // wait for all clients to receive data before cleaning up          /* wait for all clients to receive data before cleaning up */
         for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {         for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {
                 WaitForSingleObject(clientThreads[threadIndex].Handle, INFINITE);                 WaitForSingleObject(clientThreads[threadIndex].Handle, INFINITE);
         }         }
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 static void test_Startup(void) static void test_Startup(void)
 { {
         // initialize application          /* initialize application */
         WSADATA wsaData;         WSADATA wsaData;
         int wsastartup_result;         int wsastartup_result;
         int versionOK;         int versionOK;
  
         // check for compatible winsock version          /* check for compatible winsock version */
         wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData);         wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData);
         versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1);         versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1);
  


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Rizwan Kassim
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