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version 1.16, 2005/02/22 06:33:40
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version 1.31, 2005/02/25 06:47:29
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| /* | /* |
| * Unit tests for 32-bit socket functions in Wine |
* Unit tests for 32-bit WinSock 1.1 functions in Wine |
| * | * |
| * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg | * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg |
| |
* standalone boilerplate copyright (c) 2004,2005 Dan Kegel |
| * | * |
| * This library is free software; you can redistribute it and/or | * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public | * modify it under the terms of the GNU Lesser General Public |
|
|
|
| #include <winsock.h> | #include <winsock.h> |
| #include <wtypes.h> | #include <wtypes.h> |
| #include <winerror.h> | #include <winerror.h> |
| #include <string.h> |
|
| | |
| |
/* To build outside Wine tree, compile with cl -DSTANDALONE -D_X86_ wsock32_main.c wsock32.lib */ |
| #ifndef STANDALONE | #ifndef STANDALONE |
| #include "wine/test.h" | #include "wine/test.h" |
| #else | #else |
| #include <assert.h> |
#include <stdarg.h> |
| |
#include <stdio.h> |
| #define START_TEST(name) main(int argc, char **argv) | #define START_TEST(name) main(int argc, char **argv) |
| #define ok(condition, msg) \ | #define ok(condition, msg) \ |
| do { \ | do { \ |
| if(!(condition)) \ | if(!(condition)) \ |
| { \ | { \ |
| fprintf(stderr,"failed at %d\n",__LINE__); \ | fprintf(stderr,"failed at %d\n",__LINE__); \ |
| exit(0); \ |
exit(1); \ |
| } \ | } \ |
| } while(0) | } while(0) |
| | |
| #define todo_wine | #define todo_wine |
| |
static void trace(const char *s, ...) |
| |
{ |
| |
va_list elipsis; |
| |
va_start (elipsis, s); |
| |
vprintf(s, elipsis); |
| |
va_end(elipsis); |
| |
} |
| #endif | #endif |
| | |
| #define NUM_CLIENTS 1 |
/* clients threads to create */ |
| // amount of data to transfer from each client to server |
#define NUM_CLIENTS 64 |
| #define TEST_DATA_SIZE 100000 |
|
| | |
| int clientsDone = 0; |
/* amount of data to transfer from each client to server */ |
| int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); |
#define TEST_DATA_SIZE 145243 |
| char *testData; |
|
| | |
| struct TestParams { |
/* max time (seconds) to run test. |
| int serverSock; |
On a 650 Mhz Linux system with tcpdump running, it takes 8 seconds. */ |
| int serverType; |
#define TEST_TIMEOUT 20 |
| int serverPort; |
|
| int clientPort[NUM_CLIENTS]; |
|
| }; |
|
| | |
| struct ClientParams { |
/* we often pass this size by reference */ |
| struct TestParams *test; |
int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN); |
| int clientNum; // 1...NUM_CLIENTS |
|
| }; |
/* global test data; server sends it to client, then client verifies it */ |
| |
char *gTestData; |
| | |
| struct Thread { |
struct ThreadInfo { |
| HANDLE Handle; | HANDLE Handle; |
| DWORD ID; | DWORD ID; |
| }; | }; |
| | |
| struct ServerThread { |
struct BlockingServerConnection { |
| HANDLE ServerThread; |
struct ThreadInfo serverThread; |
| DWORD ServerThreadID; |
SOCKET connectedSocket; /* socket to communicate with client */ |
| SOCKET ConnectedSocket; // socket to communicate with client |
SOCKADDR_IN clientAddr; /* client info */ |
| SOCKADDR_IN Client; // client info |
|
| }; | }; |
| | |
| extern int close(int); |
|
| |
|
| static void test_Startup(void); | static void test_Startup(void); |
| void BlockingClient(int *serverPort); |
|
| void BlockingServer(int *port); |
|
| static void test_ClientServerBlocking_1(void); | static void test_ClientServerBlocking_1(void); |
| static void test_Startup(void); |
static void test_Cleanup(void); |
| |
|
| // StartNetworkApp creates socket sock of type type and returns assigned port number in addr. |
|
| void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr) |
|
| { |
|
| SOCKADDR_IN tmpAddr; |
|
| int tmpAddrSize; |
|
| |
|
| *sock = socket(AF_INET, type, 0); |
|
| if (*sock == INVALID_SOCKET) { |
|
| ok( 0 , "Error in socket()"); |
|
| WSACleanup(); |
|
| exit(0); |
|
| } |
|
| trace("socket() ok\n"); |
|
| |
|
| addr->sin_family = AF_INET; |
|
| addr->sin_addr.s_addr = INADDR_ANY; |
|
| addr->sin_port = htons(0); |
|
| |
|
| if( bind(*sock, (const SOCKADDR *) addr, sizeof(*addr)) ) { |
|
| ok( 0 , "Error binding client to socket"); |
|
| WSACleanup(); |
|
| exit(0); |
|
| } |
|
| | |
| // get port number |
static void BlockingClient(int *serverPort); |
| tmpAddrSize = sizeof(tmpAddr); |
static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr); |
| getsockname(*sock, (SOCKADDR *) &tmpAddr, &tmpAddrSize); |
static void BlockingServer(SOCKET *sock); |
| addr->sin_port = tmpAddr.sin_port; |
static struct BlockingServerConnection * BlockingServerConnection_New(SOCKET sock, SOCKADDR_IN clientAddr); |
| } |
static void BlockingServerConnection_Run(struct BlockingServerConnection *t); |
| |
static void BlockingServerConnection_Delete(struct BlockingServerConnection *c); |
| | |
| void BlockingClient(int *serverPort) |
static void BlockingClient(int *serverPort) |
| { | { |
| SOCKET sock; | SOCKET sock; |
| SOCKADDR_IN client, server; |
SOCKADDR_IN server; |
| HOSTENT *hp; | HOSTENT *hp; |
| int connectError; | int connectError; |
| int totCharsReceived = 0; | int totCharsReceived = 0; |
| int numCharsReceived; | int numCharsReceived; |
| int memSame; | int memSame; |
| char buf[1001]; | char buf[1001]; |
| char* msg="Some message to send to server"; |
|
| | |
| StartNetworkApp(SOCK_STREAM, &sock, &client); |
/* create socket */ |
| |
sock = socket(AF_INET, SOCK_STREAM, 0); |
| |
ok( sock != INVALID_SOCKET , "Error in socket()\n"); |
| |
if (sock == INVALID_SOCKET) { |
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WSACleanup(); |
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exit(0); |
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} |
| | |
| hp = gethostbyname("localhost"); | hp = gethostbyname("localhost"); |
| | |
| while(*serverPort == 0) ; |
|
| |
|
| // network code here |
|
| server.sin_family = AF_INET; | server.sin_family = AF_INET; |
| server.sin_addr = *(struct in_addr *) hp->h_addr; | server.sin_addr = *(struct in_addr *) hp->h_addr; |
| server.sin_port = *serverPort; | server.sin_port = *serverPort; |
| | |
| |
/* connect to server */ |
| connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr)); | connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr)); |
| ok( !connectError , "client cannot connect to host\n"); | ok( !connectError , "client cannot connect to host\n"); |
| if(connectError) { | if(connectError) { |
|
|
|
| exit(0); | exit(0); |
| } | } |
| | |
| |
/* start receiving data from server */ |
| while( totCharsReceived < TEST_DATA_SIZE ) { | while( totCharsReceived < TEST_DATA_SIZE ) { |
| numCharsReceived = recv(sock, buf, 1000, 0); | numCharsReceived = recv(sock, buf, 1000, 0); |
| ok( numCharsReceived > 0, "socket was closed unexpectedly" ); |
ok( numCharsReceived > 0, "socket was closed unexpectedly\n" ); |
| |
|
| memSame = ! memcmp(buf,testData+totCharsReceived,numCharsReceived); |
|
| ok( memSame, "data integrity lost during transfer" ); |
|
| | |
| |
/* check received data againt global test data */ |
| |
memSame = ! memcmp(buf,gTestData+totCharsReceived,numCharsReceived); |
| |
ok( memSame, "data integrity lost during transfer\n" ); |
| totCharsReceived += numCharsReceived; | totCharsReceived += numCharsReceived; |
| } | } |
| |
|
| trace("blocking client done\n"); |
|
| clientsDone++; |
|
| } | } |
| | |
| void ProcessConnection(struct ServerThread t) |
static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr) |
| { | { |
| // this will handle all connections to the server, it's in its own function to allow for multithreading |
/* BlockingServer_Init creates socket sock of type type and returns assigned port number in addr. |
| int bClosed; |
returns server port number */ |
| bClosed = close(t.ConnectedSocket); |
|
| //ok(bClosed,"Error closing socket"); |
SOCKADDR_IN tmpAddr; |
| |
int bindOK; |
| |
int listenReturn; |
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|
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/* create socket */ |
| |
*sock = socket(AF_INET, type, 0); |
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ok( *sock != INVALID_SOCKET , "Error in socket()\n"); |
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if (*sock == INVALID_SOCKET) { |
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WSACleanup(); |
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exit(0); |
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} |
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|
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addr->sin_family = AF_INET; |
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addr->sin_addr.s_addr = INADDR_ANY; |
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addr->sin_port = htons(0); |
| |
|
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/* bind socket to port */ |
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bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeofSOCKADDR_IN); |
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ok( bindOK , "Error binding client to socket\n"); |
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if( !bindOK ) { |
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WSACleanup(); |
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exit(0); |
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} |
| |
|
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/* get port number */ |
| |
getsockname(*sock, (SOCKADDR *) &tmpAddr, &sizeofSOCKADDR_IN); |
| |
addr->sin_port = tmpAddr.sin_port; |
| |
|
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/* listen on port */ |
| |
listenReturn = listen(*sock, NUM_CLIENTS); |
| |
ok(listenReturn != SOCKET_ERROR, "error listening on socket\n"); |
| |
|
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return addr->sin_port; |
| } | } |
| | |
| void BlockingServer(int *port) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once |
static void BlockingServer(SOCKET *sock) |
| { | { |
| struct ServerThread *Threads; |
/* listens for incoming connections and accepts up to NUM_CLIENTS connections at once */ |
| int ThreadIndex = 0; |
struct BlockingServerConnection *connections[NUM_CLIENTS]; |
| |
int connIndex = 0; |
| |
SOCKET tmpSock; |
| |
SOCKADDR_IN tmpSockAddr; |
| | |
| SOCKET sock; |
/* we require one connection from each client thread */ |
| SOCKADDR_IN server; |
for (connIndex = 0; connIndex < NUM_CLIENTS; connIndex++) { |
| int ListenReturn; |
/* accept connection */ |
| |
tmpSock = accept(*sock, (SOCKADDR *) &tmpSockAddr, &sizeofSOCKADDR_IN); |
| |
ok(tmpSock != INVALID_SOCKET, "error accepting socket\n"); |
| | |
| StartNetworkApp(SOCK_STREAM, &sock, &server); |
/* handle new connection */ |
| *port = server.sin_port; |
connections[connIndex] = BlockingServerConnection_New(tmpSock, tmpSockAddr); |
| |
} |
| | |
| Threads = malloc(sizeof(struct ServerThread) * NUM_CLIENTS); |
/* clean up connections */ |
| memset(Threads, 0, sizeof(struct ServerThread) * NUM_CLIENTS); |
for(connIndex = 0; connIndex < NUM_CLIENTS; connIndex++) { |
| |
BlockingServerConnection_Delete(connections[connIndex]); |
| |
} |
| |
} |
| | |
| ListenReturn = listen(sock, 5); |
static struct BlockingServerConnection * BlockingServerConnection_New(SOCKET sock, SOCKADDR_IN clientAddr) |
| ok(ListenReturn != SOCKET_ERROR, "error listening on socket"); |
{ |
| |
struct BlockingServerConnection *connection; |
| |
connection = malloc(sizeof(struct BlockingServerConnection)); |
| |
memset(connection, 0, sizeof(struct BlockingServerConnection)); |
| | |
| for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) |
connection->connectedSocket = sock; |
| |
connection->clientAddr = clientAddr; |
| |
|
| |
/* spawn thread to handle sending data */ |
| |
connection->serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServerConnection_Run, connection, 0, &connection->serverThread.ID); |
| |
|
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return connection; |
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} |
| |
|
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static void BlockingServerConnection_Run(struct BlockingServerConnection *connection) |
| { | { |
| Threads[ThreadIndex].ConnectedSocket = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeofSOCKADDR_IN); // this can be modified to include the address of the remote socket |
/* BlockingServerConnection_Run handles data transfer */ |
| ok(Threads[ThreadIndex].ConnectedSocket != INVALID_SOCKET, "error accepting socket"); |
int bClosed; |
| |
int totCharsSent = 0; |
| |
int numCharsSent; |
| |
const int charsPerSend = 2000; |
| | |
| Threads[ThreadIndex].ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &(Threads[ThreadIndex].ConnectedSocket), 0, &Threads[ThreadIndex].ServerThreadID); |
/* loop and send data */ |
| |
while( totCharsSent < TEST_DATA_SIZE ) { |
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numCharsSent = send(connection->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0); |
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ok( numCharsSent != SOCKET_ERROR, "socket error\n" ); |
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|
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/* pass if send buffer is full */ |
| |
if(numCharsSent == 0) { |
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Sleep(100); |
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} |
| |
|
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totCharsSent += numCharsSent; |
| } | } |
| | |
| // network code here |
bClosed = !closesocket(connection->connectedSocket); |
| |
ok(bClosed,"Error closing socket\n"); |
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} |
| |
|
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static void BlockingServerConnection_Delete(struct BlockingServerConnection *c) |
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{ |
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/* wait for client to receive data before cleaning up */ |
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WaitForSingleObject(c->serverThread.Handle, INFINITE); |
| | |
| free(Threads); |
free(c); |
| trace("blocking server done\n"); |
|
| } | } |
| | |
| static void test_ClientServerBlocking_1(void) | static void test_ClientServerBlocking_1(void) |
| { | { |
| int ThreadIndex = 0; |
struct ThreadInfo serverThread; |
| int serverPort = 0; // I think the server port would work better as a #DEFINE rather than a variable that gets passed around everywhere |
struct ThreadInfo *clientThreads; |
| struct Thread ServerThread; |
DWORD waitStatus; |
| struct Thread *ClientThreads; |
SOCKET sock; |
| |
SOCKADDR_IN server; |
| |
int serverPort; |
| |
int threadIndex = 0; |
| | |
| ServerThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, &serverPort, 0, &ServerThread.ID); |
/* create socket, bind server and start listening */ |
| |
serverPort = BlockingServer_Init(SOCK_STREAM, &sock, &server); |
| | |
| ClientThreads = malloc(sizeof(struct Thread) * NUM_CLIENTS); |
/* start server thread */ |
| memset(ClientThreads, 0, sizeof(struct Thread) * NUM_CLIENTS); |
trace("starting server thread\n"); |
| |
serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &sock, 0, &serverThread.ID); |
| | |
| for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) { |
/* start client threads */ |
| ClientThreads[ThreadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &serverPort, 0, &ClientThreads[ThreadIndex].ID); |
clientThreads = malloc(sizeof(struct ThreadInfo) * NUM_CLIENTS); |
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memset(clientThreads, 0, sizeof(struct ThreadInfo) * NUM_CLIENTS); |
| |
|
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for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
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clientThreads[threadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) &serverPort, 0, &clientThreads[threadIndex].ID); |
| } | } |
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trace("%d clients started\n", NUM_CLIENTS); |
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|
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/* server thread needs to end before cleaning up */ |
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waitStatus = WaitForSingleObject(serverThread.Handle, TEST_TIMEOUT * 1000); |
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ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" ); |
| | |
| trace("test_ClientServerBlocking_1 done\n"); |
/* wait for all clients to receive data before cleaning up */ |
| |
for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) { |
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WaitForSingleObject(clientThreads[threadIndex].Handle, INFINITE); |
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} |
| |
|
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free(clientThreads); |
| } | } |
| | |
| static void test_Startup(void) | static void test_Startup(void) |
| { | { |
| // initialize application |
/* initialize application */ |
| WSADATA wsaData; | WSADATA wsaData; |
| int wsastartup_result; | int wsastartup_result; |
| int versionOK; | int versionOK; |
| | |
| |
/* check for compatible winsock version */ |
| wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); | wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData); |
| versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1); | versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1); |
| | |
| ok( versionOK , "WSAStartup returns an incompatible sockets version"); |
ok( versionOK , "WSAStartup returns an incompatible sockets version\n"); |
| if ( !versionOK ) { | if ( !versionOK ) { |
| WSACleanup(); | WSACleanup(); |
| exit(0); | exit(0); |
| } | } |
| | |
| ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()"); |
ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()\n"); |
| |
trace("startup ok\n"); |
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} |
| |
|
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static void test_Cleanup(void) |
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{ |
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int cleanupOK; |
| |
|
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cleanupOK = ! WSACleanup(); |
| |
|
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ok( cleanupOK , "error in WSACleanup()\n"); |
| |
trace("cleanup ok\n"); |
| } | } |
| | |
| START_TEST(wsock32_main) | START_TEST(wsock32_main) |
| { | { |
| testData = malloc(TEST_DATA_SIZE); |
const int numTests = 3; |
| trace("test 1 of 2:\n"); |
gTestData = malloc(TEST_DATA_SIZE); |
| |
|
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trace("test 1 of %d:\n", numTests); |
| test_Startup(); | test_Startup(); |
| trace("test 2 of 2:\n"); |
|
| |
trace("test 2 of %d:\n", numTests); |
| test_ClientServerBlocking_1(); | test_ClientServerBlocking_1(); |
| trace("all tests done\n"); |
|
| while (clientsDone != NUM_CLIENTS) |
trace("test 3 of %d:\n", numTests); |
| ; |
test_Cleanup(); |
| |
|
| |
trace("all " __FILE__ " tests done\n"); |
| |
|
| |
free(gTestData); |
| } | } |