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Diff for /wine4/wine/dlls/wsock32/tests/wsock32_main.c between version 1.8 and 1.32

version 1.8, 2005/02/22 00:07:14 version 1.32, 2005/02/25 07:07:32
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 /* /*
  * Unit tests for 32-bit socket functions in Wine   * Unit tests for 32-bit WinSock 1.1 functions in Wine
  *  *
  * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg  * Copyright (c) 2005 Thomas Kho, Fredy Garcia, Douglas Rosenberg
    * standalone boilerplate copyright (c) 2004,2005 Dan Kegel
  *  *
  * This library is free software; you can redistribute it and/or  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public  * modify it under the terms of the GNU Lesser General Public
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 #include <winsock.h> #include <winsock.h>
 #include <wtypes.h> #include <wtypes.h>
 #include <winerror.h> #include <winerror.h>
 #include <string.h>  
  
   /* To build outside Wine tree, compile with cl -DSTANDALONE -D_X86_ wsock32_main.c wsock32.lib */
 #ifndef STANDALONE #ifndef STANDALONE
 #include "wine/test.h" #include "wine/test.h"
 #else #else
 #include <assert.h>  #include <stdarg.h>
   #include <stdio.h>
 #define START_TEST(name) main(int argc, char **argv) #define START_TEST(name) main(int argc, char **argv)
 #define ok(condition, msg) \ #define ok(condition, msg) \
         do { \         do { \
                 if(!(condition)) \                 if(!(condition)) \
                 { \                 { \
                         fprintf(stderr,"failed at %d\n",__LINE__); \                         fprintf(stderr,"failed at %d\n",__LINE__); \
                         exit(0); \                          exit(1); \
                 } \                 } \
         } while(0)         } while(0)
  
 #define todo_wine #define todo_wine
   static void trace(const char *s, ...)
   {
           va_list elipsis;
           va_start (elipsis, s);
           vprintf(s, elipsis);
           va_end(elipsis);
   }
 #endif #endif
  
 #define NUM_CLIENTS 1  /* clients threads to create */
 // amount of data to transfer from each client to server  #define NUM_CLIENTS 64
 #define TRANSFER_SIZE 1000000  
   /* amount of data to transfer from each client to server */
 int clientsDone = 0;  #define TEST_DATA_SIZE 145244
   
 struct TestParams {  /* max time (seconds) to run test.
         int serverSock;     On a 650 Mhz Linux system with tcpdump running, it takes 8 seconds. */
         int serverType;  #define TEST_TIMEOUT 20
         int serverPort;  
         int clientPort[NUM_CLIENTS];  /* we often pass this size by reference */
   int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN);
   
   /* global test data; server sends it to client, then client verifies it */
   char *gTestData;
   
   struct ThreadInfo {
           HANDLE Handle;
           DWORD ID;
 }; };
  
 struct ClientParams {  struct BlockingServerConnection {
         struct TestParams *test;          struct ThreadInfo serverThread;
         int clientNum; // 1...NUM_CLIENTS          SOCKET connectedSocket; /* socket to communicate with client */
           SOCKADDR_IN clientAddr; /* client info */
 }; };
  
 static void test_Startup(void); static void test_Startup(void);
 void BlockingClient(int *serverPort);  
 void BlockingServer(int *port);  
 static void test_ClientServerBlocking_1(void); static void test_ClientServerBlocking_1(void);
 static void test_Startup(void);  static void test_Cleanup(void);
   
   static void BlockingClient(int *serverPort);
   static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr);
   static void BlockingServer(SOCKET *sock);
   static struct BlockingServerConnection * BlockingServerConnection_New(SOCKET sock, SOCKADDR_IN clientAddr);
   static void BlockingServerConnection_Run(struct BlockingServerConnection *t);
   static void BlockingServerConnection_Delete(struct BlockingServerConnection *c);
   
   static void BlockingClient(int *serverPort)
   {
           SOCKET sock;
           SOCKADDR_IN server;
           HOSTENT *hp;
           int connectError;
           int totCharsReceived = 0;
           int numCharsReceived;
           int memSame;
           char buf[1001];
   
           /* create socket */
           sock = socket(AF_INET, SOCK_STREAM, 0);
           ok( sock != INVALID_SOCKET , "Error in socket()\n");
           if (sock == INVALID_SOCKET) {
                   WSACleanup();
                   exit(0);
           }
   
           hp = gethostbyname("localhost");
   
           server.sin_family = AF_INET;
           server.sin_addr = *(struct in_addr *) hp->h_addr;
           server.sin_port = *serverPort;
   
           /* connect to server */
           connectError = connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr));
           ok( !connectError , "client cannot connect to host\n");
           if(connectError) {
                   WSACleanup();
                   exit(0);
           }
   
           /* start receiving data from server */
           while( totCharsReceived < TEST_DATA_SIZE ) {
                   numCharsReceived = recv(sock, buf, 1000, 0);
                   ok( numCharsReceived > 0, "socket was closed unexpectedly\n" );
  
 // StartNetworkApp creates socket sock of type type and returns assigned port number in addr.                  /* check received data againt global test data */
 void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr)                  memSame = ! memcmp(buf,gTestData+totCharsReceived,numCharsReceived);
                   ok( memSame, "data integrity lost during transfer\n" );
                   totCharsReceived += numCharsReceived;
           }
   }
   
   static int BlockingServer_Init(int type, SOCKET *sock, SOCKADDR_IN *addr)
 { {
           /* BlockingServer_Init creates socket sock of type type and returns assigned port number in addr.
              returns server port number */
   
         SOCKADDR_IN tmpAddr;         SOCKADDR_IN tmpAddr;
         int tmpAddrSize;          int bindOK;
           int listenReturn;
  
           /* create socket */
         *sock = socket(AF_INET, type, 0);         *sock = socket(AF_INET, type, 0);
           ok( *sock != INVALID_SOCKET , "Error in socket()\n");
         if (*sock == INVALID_SOCKET) {         if (*sock == INVALID_SOCKET) {
                 ok( 0 , "Error in socket()");  
                 WSACleanup();                 WSACleanup();
                 exit(0);                 exit(0);
         }         }
         trace("socket() ok\n");  
  
         addr->sin_family = AF_INET;         addr->sin_family = AF_INET;
         addr->sin_addr.s_addr = INADDR_ANY;         addr->sin_addr.s_addr = INADDR_ANY;
         addr->sin_port = htons(0);         addr->sin_port = htons(0);
  
         if( bind(*sock, (const SOCKADDR *) addr, sizeof(*addr)) ) {          /* bind socket to port */
                 ok( 0 , "Error binding client to socket");          bindOK = !bind(*sock, (const SOCKADDR *) addr, sizeofSOCKADDR_IN);
           ok( bindOK , "Error binding client to socket\n");
           if( !bindOK ) {
                 WSACleanup();                 WSACleanup();
                 exit(0);                 exit(0);
         }         }
  
         // get port number          /* get port number */
         tmpAddrSize = sizeof(tmpAddr);          getsockname(*sock, (SOCKADDR *) &tmpAddr, &sizeofSOCKADDR_IN);
         getsockname(*sock, (SOCKADDR *) &tmpAddr, &tmpAddrSize);  
         addr->sin_port = tmpAddr.sin_port;         addr->sin_port = tmpAddr.sin_port;
   
           /* listen on port */
           listenReturn = listen(*sock, NUM_CLIENTS);
           ok(listenReturn != SOCKET_ERROR, "error listening on socket\n");
   
           return addr->sin_port;
 } }
  
 void BlockingClient(int *serverPort)  static void BlockingServer(SOCKET *sock)
 { {
         SOCKET sock;          /* listens for incoming connections and accepts up to NUM_CLIENTS connections at once */
         SOCKADDR_IN client, server;          struct BlockingServerConnection *connections[NUM_CLIENTS];
         HOSTENT *hp;          int connIndex = 0;
         StartNetworkApp(SOCK_STREAM, &sock, &client);          SOCKET tmpSock;
           SOCKADDR_IN tmpSockAddr;
  
         hp = gethostbyname("localhost");          /* we require one connection from each client thread */
           for (connIndex = 0; connIndex < NUM_CLIENTS; connIndex++) {
                           /* accept connection */
                           tmpSock = accept(*sock, (SOCKADDR *) &tmpSockAddr, &sizeofSOCKADDR_IN);
                           ok(tmpSock != INVALID_SOCKET, "error accepting socket\n");
   
                           /* handle new connection */
                           connections[connIndex] = BlockingServerConnection_New(tmpSock, tmpSockAddr);
           }
  
         while(*serverPort == 0) ;          /* clean up connections */
           for(connIndex = 0; connIndex < NUM_CLIENTS; connIndex++) {
                   BlockingServerConnection_Delete(connections[connIndex]);
           }
   }
  
         // network code here  static struct BlockingServerConnection * BlockingServerConnection_New(SOCKET sock, SOCKADDR_IN clientAddr)
         server.sin_family = AF_INET;  {
         server.sin_addr = *(struct in_addr *) hp->h_addr;          struct BlockingServerConnection *connection;
         server.sin_port = *serverPort;          connection = malloc(sizeof(struct BlockingServerConnection));
           memset(connection, 0, sizeof(struct BlockingServerConnection));
   
           connection->connectedSocket = sock;
           connection->clientAddr = clientAddr;
   
           /* spawn thread to handle sending data */
           connection->serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServerConnection_Run, connection, 0, &connection->serverThread.ID);
   
           return connection;
   }
   
   static void BlockingServerConnection_Run(struct BlockingServerConnection *connection)
   {
           /* BlockingServerConnection_Run handles data transfer */
           int bClosed;
           int totCharsSent = 0;
           int numCharsSent;
           const int charsPerSend = 2000;
   
           /* loop and send data */
           while( totCharsSent < TEST_DATA_SIZE ) {
                   numCharsSent = send(connection->connectedSocket, gTestData+totCharsSent, (totCharsSent + charsPerSend <= TEST_DATA_SIZE) ? charsPerSend : TEST_DATA_SIZE - totCharsSent, 0);
                   ok( numCharsSent != SOCKET_ERROR, "socket error\n" );
   
                   /* pass if send buffer is full */
                   if(numCharsSent == 0) {
                           Sleep(100);
                   }
   
                   totCharsSent += numCharsSent;
           }
  
         trace("blocking client done\n");          bClosed = !closesocket(connection->connectedSocket);
         clientsDone++;          ok(bClosed,"Error closing socket\n");
 } }
  
 void ProcessConnection(SOCKET ConnectedSocket)  static void BlockingServerConnection_Delete(struct BlockingServerConnection *c)
 { {
         // this will handle all connections to the server, it's in its own function to allow for multithreading          /* wait for client to receive data before cleaning up */
         close(ConnectedSocket);          WaitForSingleObject(c->serverThread.Handle, INFINITE);
   
           free(c);
 } }
  
 void BlockingServer(int *port)  static void test_ClientServerBlocking_1(void)
 { {
           struct ThreadInfo serverThread;
           struct ThreadInfo *clientThreads;
           DWORD waitStatus;
         SOCKET sock;         SOCKET sock;
         SOCKADDR_IN server;         SOCKADDR_IN server;
         StartNetworkApp(SOCK_STREAM, &sock, &server);          int serverPort;
         *port = server.sin_port;          int threadIndex = 0;
   
         Handle* ServerThreads;  
         ServerThreads = malloc(sizeof(Handle) * NUM_CLIENTS);  
         memset(ServerThreads, 0, sizeof(Handle) * NUM_CLIENTS)  
  
         DWORD* ServerThreadIDs;          /* create socket, bind server and start listening */
         ServerThreadIDs = malloc(sizeof(DWORD) * NUM_CLIENTS);          serverPort = BlockingServer_Init(SOCK_STREAM, &sock, &server);
         memset(ServerThreadIDs, 0, sizeof(DWORD) * NUM_CLIENTS);  
  
         int ThreadIndex = 0;          /* start server thread */
           trace("starting server thread\n");
           serverThread.Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &sock, 0, &serverThread.ID);
  
         //SOCKADDR_IN RemoteAddress;          /* start client threads */
           clientThreads = malloc(sizeof(struct ThreadInfo) * NUM_CLIENTS);
           memset(clientThreads, 0, sizeof(struct ThreadInfo) * NUM_CLIENTS);
  
         // condition for how long we want the test to run goes here          for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {
         {                  clientThreads[threadIndex].Handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, (void *) &serverPort, 0, &clientThreads[threadIndex].ID);
                         ok(listen(sock, 5) != SOCKET_ERROR, "error listening on socket");  
                         ok(INVALID_SOCK != (ConnectedSocket = accept(sock)), "error accepting socket"); // this can be modified to include the address of the remote socket  
                         ServerThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, ConnectedSocket, 0, &ServerThreadIDs[ThreadIndex]);  
                         // the line above needs to be cleaned up, it currently copies the connected socket into the called function  
                         // and will then overwrite the local variable.  I'm thinking maybe it needs an array of sockets to handle this  
                         // and then it can pass the address of the socket.  
         }         }
           trace("%d clients started\n", NUM_CLIENTS);
  
         // network code here          /* server thread needs to end before cleaning up */
           waitStatus = WaitForSingleObject(serverThread.Handle, TEST_TIMEOUT * 1000);
           ok( waitStatus != WAIT_TIMEOUT, "test did not complete in time\n" );
  
         free(ServerThreads);          /* wait for all clients to receive data before cleaning up */
         free(ServerThreadIDs);          for(threadIndex = 0; threadIndex < NUM_CLIENTS; threadIndex++) {
         trace("blocking server done\n");                  WaitForSingleObject(clientThreads[threadIndex].Handle, INFINITE);
 } }
  
 static void test_ClientServerBlocking_1(void)          free(clientThreads);
 {  
         int serverPort = 0; // I think the server port would work better as a #DEFINE rather than a variable that gets passed around everywhere  
   HANDLE Thread1, Thread2;  
   DWORD ThreadId1, ThreadId2;  
   Thread1 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, &serverPort, 0, &ThreadId1);  
   Thread2 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &serverPort, 0, &ThreadId2);  
         trace("test_ClientServerBlocking_1 done\n");  
 } }
  
 static void test_Startup(void) static void test_Startup(void)
 { {
         // initialize application          /* generate test data and initialize application */
         WSADATA wsaData;         WSADATA wsaData;
   int wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData);          int wsastartup_result;
         if ( (LOBYTE(wsaData.wVersion) != 1) && (HIBYTE(wsaData.wVersion) != 1) )          int versionOK;
         {    int i;
                 ok( 0 , "WSAStartup returns an incompatible sockets version");  
           srand(1);
   
           /* fill out test data */
           gTestData = malloc(TEST_DATA_SIZE);
           for(i = 0; i < (TEST_DATA_SIZE/sizeof(int)); i++) {
                   *(((int *) gTestData) + i) = rand();
           }
   
           /* check for compatible winsock version */
           wsastartup_result = WSAStartup(MAKEWORD(1,1), &wsaData);
           ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()\n");
   
           versionOK = (LOBYTE(wsaData.wVersion) == 1) && (HIBYTE(wsaData.wVersion) == 1);
           ok( versionOK , "WSAStartup returns an incompatible sockets version\n");
           if ( !versionOK ) {
                 WSACleanup();                 WSACleanup();
                 exit(0);                 exit(0);
         }         }
  
    ok((wsastartup_result == NO_ERROR), "Error in WSAStartup()");          trace("startup ok\n");
 } }
  
   static void test_Cleanup(void)
   {
           int cleanupOK;
   
           cleanupOK = ! WSACleanup();
           ok( cleanupOK , "error in WSACleanup()\n");
   
           free(gTestData);
   
           trace("cleanup ok\n");
   }
  
 START_TEST(wsock32_main) START_TEST(wsock32_main)
 { {
   trace("test 1 of 2:\n");          const int numTests = 3;
   
           trace("test 1 of %d:\n", numTests);
   test_Startup();   test_Startup();
   trace("test 2 of 2:\n");  
           trace("test 2 of %d:\n", numTests);
   test_ClientServerBlocking_1();   test_ClientServerBlocking_1();
   trace("all tests done\n");  
         while (clientsDone != NUM_CLIENTS)          trace("test 3 of %d:\n", numTests);
                 ;          test_Cleanup();
   
           trace("all " __FILE__ " tests done\n");
 } }


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  Added in v.1.32

Rizwan Kassim
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