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Diff for /wine4/wine/dlls/wsock32/tests/wsock32_main.c between version 1.4 and 1.13

version 1.4, 2005/02/20 22:33:10 version 1.13, 2005/02/22 05:38:50
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 #include <winsock.h> #include <winsock.h>
 #include <wtypes.h> #include <wtypes.h>
 #include <winerror.h> #include <winerror.h>
   #include <string.h>
  
 #ifndef STANDALONE #ifndef STANDALONE
 #include "wine/test.h" #include "wine/test.h"
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 #define todo_wine #define todo_wine
 #endif #endif
  
 #define NUM_CLIENTS 5  #define NUM_CLIENTS 1
   // amount of data to transfer from each client to server
   #define TRANSFER_SIZE 1000000
   
   int clientsDone = 0;
   int sizeofSOCKADDR_IN = sizeof(SOCKADDR_IN);
  
 struct TestParams { struct TestParams {
         int sock;          int serverSock;
         int type;          int serverType;
         int serverPort;         int serverPort;
         int clientPort[NUM_CLIENTS];         int clientPort[NUM_CLIENTS];
 }; };
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         int clientNum; // 1...NUM_CLIENTS         int clientNum; // 1...NUM_CLIENTS
 }; };
  
   struct ServerThread {
           HANDLE ServerThread;
           DWORD ServerThreadID;
           SOCKET ConnectedSocket; // socket to communicate with client
           SOCKADDR_IN Client; // client info
   };
   
 static void test_Startup(void); static void test_Startup(void);
 void BlockingClient();  void BlockingClient(int *serverPort);
 void BlockingServer();  void BlockingServer(int *port);
 static void test_ClientServerBlocking_1(void); static void test_ClientServerBlocking_1(void);
 static void test_Startup(void); static void test_Startup(void);
  
 void BlockingClient()  // StartNetworkApp creates socket sock of type type and returns assigned port number in addr.
   void StartNetworkApp(int type, SOCKET *sock, SOCKADDR_IN *addr)
 { {
         SOCKET sock;          SOCKADDR_IN tmpAddr;
         SOCKADDR_IN client;          int tmpAddrSize;
  
         sock = socket(AF_INET, SOCK_DGRAM, 0);          *sock = socket(AF_INET, type, 0);
         if (sock == INVALID_SOCKET) {          if (*sock == INVALID_SOCKET) {
                 ok( 0 , "Error in socket()");                 ok( 0 , "Error in socket()");
                 WSACleanup();                 WSACleanup();
                 exit(0);                 exit(0);
         }         }
         trace("socket() ok\n");         trace("socket() ok\n");
  
         client.sin_family = AF_INET;          addr->sin_family = AF_INET;
         client.sin_addr.s_addr = INADDR_ANY;          addr->sin_addr.s_addr = INADDR_ANY;
         client.sin_port = htons(0);          addr->sin_port = htons(0);
   
         bind(sock, (const SOCKADDR *) &client, sizeof(client));  
  
           if( bind(*sock, (const SOCKADDR *) addr, sizeof(*addr)) ) {
                   ok( 0 , "Error binding client to socket");
                   WSACleanup();
                   exit(0);
           }
  
           // get port number
           tmpAddrSize = sizeof(tmpAddr);
           getsockname(*sock, (SOCKADDR *) &tmpAddr, &tmpAddrSize);
           addr->sin_port = tmpAddr.sin_port;
   }
  
     //while(1)  void BlockingClient(int *serverPort)
     {     {
         printf("Thread 1\n");          SOCKET sock;
           SOCKADDR_IN client, server;
           HOSTENT *hp;
           char* msg="Some message to send to server";
   
           StartNetworkApp(SOCK_STREAM, &sock, &client);
   
           hp = gethostbyname("localhost");
   
           while(*serverPort == 0) ;
   
           // network code here
           server.sin_family = AF_INET;
           server.sin_addr = *(struct in_addr *) hp->h_addr;
           server.sin_port = *serverPort;
   
           if(connect(sock, (struct sockaddr *)&server, sizeof(struct sockaddr)) < 0){
                   ok( 0 , "Error connecting client to socket\n");
                   WSACleanup();
                   exit(0);
           }
   
           if((send(sock, msg, strlen(msg), 0))==-1){
                   ok( 0 , "Error sending message\n");
                   WSACleanup();
                   exit(0);
     }     }
   
           trace("blocking client done\n");
           clientsDone++;
 } }
  
 void BlockingServer()  void ProcessConnection(SOCKET *ConnectedSocket)
 { {
         trace("blocking server\n");          // this will handle all connections to the server, it's in its own function to allow for multithreading
           int bClosed;
           bClosed = close(ConnectedSocket);
           //ok(bClosed,"Error closing socket");
   }
   
   void BlockingServer(int *port) // listens for incoming connections and accepts up to NUM_CLIENTS connections at once
   {
           struct ServerThread *Threads;
           int ThreadIndex = 0;
   
           SOCKET sock;
           SOCKADDR_IN server;
           int ListenReturn;
   
           StartNetworkApp(SOCK_STREAM, &sock, &server);
           *port = server.sin_port;
   
           Threads = malloc(sizeof(struct ServerThread) * NUM_CLIENTS);
           memset(Threads, 0, sizeof(struct ServerThread) * NUM_CLIENTS);
   
           ListenReturn = listen(sock, 5);
           ok(ListenReturn != SOCKET_ERROR, "error listening on socket");
   
           for (ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++)
           {
                           Threads[ThreadIndex].ConnectedSocket = accept(sock, (SOCKADDR *) &Threads[ThreadIndex].Client, &sizeof(SOCKADDR_IN)); // this can be modified to include the address of the remote socket
                           ok(Threads[ThreadIndex].ConnectedSockets != INVALID_SOCKET, "error accepting socket");
   
                           Threads[ThreadIndex].ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &ProcessConnection, &(Threads[ThreadIndex].ConnectedSocket), 0, &Threads[ThreadIndex].ServerThreadID);
           }
   
           // network code here
   
           free(Threads);
           trace("blocking server done\n");
 } }
  
 static void test_ClientServerBlocking_1(void) static void test_ClientServerBlocking_1(void)
 { {
   HANDLE Thread1, Thread2;          int ThreadIndex = 0;
   DWORD ThreadId1, ThreadId2;          int serverPort = 0; // I think the server port would work better as a #DEFINE rather than a variable that gets passed around everywhere
   Thread1 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, NULL, 0, &ThreadId1);          HANDLE ServerThread;
   Thread2 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, NULL, 0, &ThreadId2);          DWORD ServerThreadId;
         //trace("In test_ClientServerBlocking_1\n");          DWORD *ClientThreadIds;
           HANDLE *ClientThreads;
   
           ServerThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingClient, &serverPort, 0, &ServerThreadId);
   
           ClientThreads = malloc(sizeof(HANDLE) * NUM_CLIENTS);
           memset(ClientThreads, 0, sizeof(HANDLE) * NUM_CLIENTS);
   
           ClientThreadIds = malloc(sizeof(DWORD) * NUM_CLIENTS);
           memset(ClientThreadIds, 0, sizeof(DWORD) * NUM_CLIENTS);
   
           for(ThreadIndex = 0; ThreadIndex < NUM_CLIENTS; ThreadIndex++) {
                   ClientThreads[ThreadIndex] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) &BlockingServer, &serverPort, 0, &ClientThreadIds[ThreadIndex]);
           }
   
           trace("test_ClientServerBlocking_1 done\n");
 } }
  
 static void test_Startup(void) static void test_Startup(void)
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   trace("test 2 of 2:\n");   trace("test 2 of 2:\n");
   test_ClientServerBlocking_1();   test_ClientServerBlocking_1();
   trace("all tests done\n");   trace("all tests done\n");
           while (clientsDone != NUM_CLIENTS)
                   ;
 } }


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  Added in v.1.13

Rizwan Kassim
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